My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Prince
Giant Snowball
Archers Goblin Barrel Guards Lumberjack
Zap
Archers Goblin Barrel Guards Prince
Barbarian Barrel
Archers Tesla Goblin Barrel Guards Lumberjack
The Log
Archers Goblin Barrel Guards Prince Lumberjack
Earthquake
Archers Tesla Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Goblin Barrel Guards Prince Lumberjack
Fireball
Archers Tesla Goblin Barrel Lumberjack
Poison
Archers Guards
Lightning
Tesla Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Goblin Barrel Guards Tesla Lumberjack Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Goblin Barrel Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Lumberjack Mega Knight
Tesla
Mirror
Goblin Barrel Lumberjack
Goblin Barrel
Mirror Prince Guards Lumberjack Mega Knight
Guards
Goblin Barrel Lumberjack
Prince
Goblin Barrel Mega Knight Archers Lumberjack
Lumberjack
Archers Mirror Goblin Barrel Guards Prince Mega Knight
Mega Knight
Prince Archers Goblin Barrel Lumberjack

Defense Synergies 1 10

Archers
Tesla Guards Lumberjack Mega Knight
Tesla
Mirror Archers Guards Prince
Mirror
Tesla Lumberjack Mega Knight
Goblin Barrel
Guards
Archers Tesla Prince Lumberjack
Prince
Tesla Guards
Lumberjack
Archers Mirror Guards
Mega Knight
Archers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Lumberjack Tesla Prince Mega Knight
Tesla Prince Lumberjack Mega Knight Archers
Tesla Prince Lumberjack Guards Mega Knight
Prince Lumberjack Mega Knight
Archers Tesla Guards Lumberjack Mega Knight
Tesla Archers
Tesla Mega Knight
Tesla Prince Lumberjack
Guards Archers Tesla Prince Lumberjack Mega Knight
Archers Guards Tesla Lumberjack Mega Knight
Tesla Archers
Tesla Prince Lumberjack Mega Knight Guards
Mega Knight Tesla Guards Prince Lumberjack
Tesla Prince Lumberjack Mega Knight
Tesla Prince Lumberjack Mega Knight
Tesla Mega Knight Prince Lumberjack
Tesla Mega Knight Archers Guards Prince Lumberjack
Archers Tesla Guards Lumberjack Mega Knight
Tesla Prince Lumberjack
Mega Knight Archers Tesla Guards Prince Lumberjack
Tesla Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Archers Tesla Prince
Archers Tesla Prince Lumberjack Mega Knight
Guards Lumberjack Mega Knight Prince
Guards Prince Lumberjack Mega Knight Tesla
Tesla Guards Prince Lumberjack Mega Knight
Archers Tesla
Guards Prince Archers Tesla Lumberjack
Mega Knight Tesla Prince Lumberjack
Mega Knight Prince
Tesla Guards
Mega Knight Tesla Guards Prince Lumberjack
Mega Knight Guards Prince
Prince Mega Knight Tesla Guards Lumberjack
Archers Tesla Mega Knight
Tesla Guards Archers Prince Lumberjack
Mega Knight Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards Prince
Mega Knight
Archers
Guards Prince Lumberjack
Prince
Archers
Prince
Mega Knight
Archers Prince Mega Knight
Mega Knight
Prince Mega Knight
Prince
Mega Knight
Prince Mega Knight
Archers
Guards
Mega Knight
Prince Mega Knight
Archers Guards Prince
Archers
Prince Lumberjack Mega Knight
Prince Mega Knight
Guards
Prince Mega Knight
Prince
Mega Knight

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