My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Giant Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Night Witch
Giant Snowball
Archers Clone Lumberjack Night Witch
Zap
Archers Clone Goblin Giant Night Witch
Barbarian Barrel
Archers Valkyrie Clone Electro Wizard Lumberjack Night Witch
The Log
Archers Clone Lumberjack
Earthquake
Archers Clone
Arrows
Archers Clone Night Witch
Royal Delivery
Archers Valkyrie Clone Electro Wizard Lumberjack Night Witch
Fireball
Archers Clone Electro Wizard Lumberjack Night Witch
Poison
Archers Clone Electro Wizard Night Witch
Lightning
Valkyrie Electro Wizard Lumberjack Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Clone Valkyrie Electro Wizard Lumberjack Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Clone Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Giant Lumberjack
Valkyrie
Archers Lumberjack Electro Wizard
Clone
Night Witch Goblin Giant Electro Wizard Lumberjack
Goblin Giant
Archers Clone The Log Electro Wizard Lumberjack Night Witch
The Log
Goblin Giant Lumberjack
Electro Wizard
Valkyrie Clone Goblin Giant Lumberjack
Lumberjack
Valkyrie Archers Clone Goblin Giant The Log Electro Wizard Night Witch
Night Witch
Clone Goblin Giant Lumberjack

Defense Synergies 1 15

Archers
Valkyrie Goblin Giant The Log Electro Wizard Lumberjack
Valkyrie
Archers The Log Electro Wizard Lumberjack Night Witch
Clone
Goblin Giant
Archers The Log Electro Wizard
The Log
Archers Valkyrie Goblin Giant Electro Wizard Lumberjack Night Witch
Electro Wizard
Archers Valkyrie Goblin Giant The Log Lumberjack Night Witch
Lumberjack
Archers Valkyrie The Log Electro Wizard
Night Witch
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Giant The Log Electro Wizard
Lumberjack Valkyrie The Log Electro Wizard Night Witch
Lumberjack Archers Valkyrie Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie Electro Wizard
Valkyrie The Log Lumberjack
The Log Archers Valkyrie Electro Wizard Lumberjack Night Witch
Electro Wizard Archers Night Witch
Valkyrie Goblin Giant The Log Electro Wizard
Lumberjack Night Witch
Archers Valkyrie Electro Wizard Lumberjack Night Witch
Archers Valkyrie Electro Wizard Goblin Giant The Log Lumberjack Night Witch
Archers Electro Wizard Night Witch
Lumberjack Night Witch Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack Night Witch
Archers Valkyrie The Log Electro Wizard Lumberjack Night Witch
Valkyrie The Log Archers Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Archers Goblin Giant The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Electro Wizard
Electro Wizard Archers Valkyrie The Log Lumberjack
Lumberjack Valkyrie Goblin Giant The Log Electro Wizard
Valkyrie Lumberjack Goblin Giant The Log Electro Wizard Night Witch
Valkyrie Goblin Giant Lumberjack Night Witch
Archers Goblin Giant Electro Wizard
Archers Valkyrie Goblin Giant Electro Wizard Lumberjack Night Witch
Valkyrie Goblin Giant Lumberjack
Electro Wizard Valkyrie The Log
Goblin Giant
Valkyrie Lumberjack
Valkyrie Goblin Giant The Log Electro Wizard
Valkyrie Goblin Giant Lumberjack Night Witch
Archers Valkyrie
Electro Wizard Archers Valkyrie Goblin Giant The Log Lumberjack Night Witch
Valkyrie Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
Goblin Giant The Log
Valkyrie The Log
Valkyrie The Log
Goblin Giant
Archers The Log
The Log
The Log
Electro Wizard Lumberjack Night Witch
Valkyrie The Log Electro Wizard
Archers
The Log
The Log
The Log
The Log
Night Witch
Archers The Log Electro Wizard
Valkyrie The Log
The Log Night Witch
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Archers Electro Wizard Night Witch
Electro Wizard
Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Archers Night Witch
Archers Electro Wizard
The Log
Valkyrie Electro Wizard Lumberjack
The Log
The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Electro Wizard

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