My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Valkyrie Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Archers Goblin Barrel Skeleton Army
Earthquake
Archers Inferno Tower Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Valkyrie Goblin Barrel Skeleton Army Electro Wizard
Fireball
Archers Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Archers Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Valkyrie Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Valkyrie
Archers Goblin Barrel Electro Wizard
Inferno Tower
Rocket
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Electro Wizard
Valkyrie

Defense Synergies 4 11

Archers
Valkyrie Inferno Tower Skeleton Army The Log Electro Wizard
Valkyrie
Archers Inferno Tower The Log Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Archers Valkyrie
Rocket
The Log
Goblin Barrel
Skeleton Army
Inferno Tower Archers The Log Electro Wizard
The Log
Inferno Tower Archers Valkyrie Rocket Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Archers Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Valkyrie The Log Electro Wizard
Inferno Tower Rocket Skeleton Army Archers Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Archers Valkyrie Electro Wizard
Inferno Tower Rocket Electro Wizard Archers
Rocket Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Archers Valkyrie Inferno Tower Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard The Log
Inferno Tower Archers Electro Wizard
Inferno Tower Skeleton Army Valkyrie Rocket The Log Electro Wizard
Valkyrie Rocket Skeleton Army The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army The Log Electro Wizard
Valkyrie Inferno Tower Skeleton Army Electro Wizard
Archers Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie The Log Archers Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Archers The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Inferno Tower Electro Wizard
Electro Wizard Archers Valkyrie Rocket The Log
Skeleton Army Valkyrie Inferno Tower Rocket The Log Electro Wizard
Valkyrie Rocket Skeleton Army Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Rocket Archers Electro Wizard
Rocket Skeleton Army Archers Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Rocket Electro Wizard Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Valkyrie The Log Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower
Archers Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Archers Valkyrie Rocket The Log
Valkyrie Archers Inferno Tower The Log Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log Electro Wizard
Rocket The Log
Valkyrie Rocket The Log
Rocket Valkyrie The Log
Rocket
Archers The Log
The Log
The Log
Rocket Electro Wizard
Rocket Valkyrie The Log Electro Wizard
Archers Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket Archers The Log Electro Wizard
Rocket Valkyrie The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Valkyrie
The Log Electro Wizard
The Log
Rocket The Log
Archers Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Archers Rocket Skeleton Army
Rocket Archers Electro Wizard
The Log
Valkyrie Rocket Electro Wizard
The Log
Rocket
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

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