My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Archers Wall Breakers Goblin Barrel Princess Inferno Dragon
Zap
Archers Wall Breakers Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Archers Wizard Wall Breakers Goblin Barrel Princess
The Log
Archers Wall Breakers Goblin Barrel Princess
Earthquake
Archers Goblin Barrel
Arrows
Archers Wall Breakers Goblin Barrel Princess
Royal Delivery
Archers Wizard Wall Breakers Goblin Barrel Princess Inferno Dragon
Fireball
Archers Wizard Wall Breakers Goblin Barrel Princess Inferno Dragon
Poison
Archers Wizard Princess
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Goblin Barrel Princess Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers Inferno Dragon Mega Knight
Wizard
Mega Knight
Wall Breakers
Archers The Log Princess Mega Knight
Goblin Barrel
Princess Mega Knight
The Log
Wall Breakers Princess Mega Knight
Princess
Wall Breakers Goblin Barrel The Log Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers Wizard Wall Breakers Goblin Barrel The Log Princess

Defense Synergies 0 9

Archers
The Log Mega Knight
Wizard
The Log Mega Knight
Wall Breakers
Goblin Barrel
The Log
Archers Wizard Princess Inferno Dragon Mega Knight
Princess
The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Archers Wizard The Log Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Inferno Dragon The Log Mega Knight
Mega Knight Archers Inferno Dragon
Inferno Dragon Mega Knight
The Log Princess Mega Knight
The Log Archers Mega Knight
Inferno Dragon Archers Wizard Princess
The Log Mega Knight
Inferno Dragon Princess
Archers Mega Knight
Archers Wizard The Log Princess Mega Knight
Inferno Dragon Archers Wizard Princess
Mega Knight Wizard The Log
Wizard Mega Knight The Log Princess
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight
Wizard Mega Knight
Mega Knight Archers Wizard The Log
Wizard The Log Archers Princess Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Wizard The Log Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight The Log
Inferno Dragon Mega Knight
Wizard Archers Princess
Archers
Mega Knight Inferno Dragon
Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight Wizard
Wizard Archers Princess Mega Knight
Archers The Log Inferno Dragon
Mega Knight Archers Wizard The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard The Log Mega Knight
Wizard Princess
Archers Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Wizard The Log Princess
Archers Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess Mega Knight
Archers Wizard The Log Princess Mega Knight
Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
The Log Wizard Princess Mega Knight
Inferno Dragon
The Log Wizard Princess
Wizard The Log Princess Mega Knight
The Log
Archers Wizard Princess
Wizard
Wizard The Log Mega Knight
Princess
Mega Knight
Wizard The Log Princess
Archers Princess
Archers Wizard Princess
The Log
Wizard Princess Mega Knight
The Log Wizard Princess
Mega Knight
The Log Princess
Princess
The Log Princess Mega Knight
Inferno Dragon
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: