My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Balloon P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Balloon Bandit
Giant Snowball
Bats Archers Hog Rider Balloon Lumberjack
Zap
Bats Archers Balloon Bandit
Barbarian Barrel
Archers Bandit Lumberjack
The Log
Archers Hog Rider Bandit Lumberjack
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Hog Rider Balloon P.E.K.K.A Bandit Lumberjack
Fireball
Archers Hog Rider Balloon Bandit Lumberjack
Poison
Bats Archers Balloon
Lightning
Balloon Bandit Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Bandit Hog Rider Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Bandit

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon P.E.K.K.A Bandit Lumberjack
Archers
Arrows Hog Rider Balloon P.E.K.K.A Bandit Lumberjack
Arrows
Hog Rider Balloon P.E.K.K.A Archers Bandit Lumberjack
Hog Rider
Bats Arrows Archers Balloon Bandit Lumberjack
Balloon
Bats Arrows Lumberjack Archers Hog Rider Bandit
P.E.K.K.A
Arrows Bats Archers Lumberjack
Bandit
Bats Archers Arrows Hog Rider Balloon Lumberjack
Lumberjack
Balloon Bats Archers Arrows Hog Rider P.E.K.K.A Bandit

Defense Synergies 0 10

Bats
P.E.K.K.A Bandit Lumberjack
Archers
P.E.K.K.A Bandit Lumberjack
Arrows
P.E.K.K.A Bandit Lumberjack
Hog Rider
Balloon
P.E.K.K.A
Bats Archers Arrows
Bandit
Bats Archers Arrows Lumberjack
Lumberjack
Bats Archers Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Bats Bandit
P.E.K.K.A Lumberjack Bats Archers Bandit
P.E.K.K.A Lumberjack Bats Bandit
Arrows P.E.K.K.A Lumberjack
Arrows Bats Archers Bandit Lumberjack
Bats Archers Arrows
Arrows P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Archers Bandit Lumberjack
Bats Archers Arrows Bandit Lumberjack
Arrows Bats Archers
P.E.K.K.A Lumberjack Bats Bandit
Bats Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Bandit Lumberjack
Bats Arrows P.E.K.K.A Lumberjack
Arrows Bats Archers Bandit Lumberjack
Arrows Bats Archers Bandit Lumberjack
P.E.K.K.A Lumberjack
Bats Archers Arrows P.E.K.K.A Bandit Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers P.E.K.K.A Bandit
Bandit Archers Arrows Lumberjack
P.E.K.K.A Bandit Lumberjack Bats
P.E.K.K.A Lumberjack Bats Bandit
P.E.K.K.A Bandit Lumberjack
Arrows Bats Archers
P.E.K.K.A Bats Archers Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Bandit Lumberjack
Archers
Bats Archers P.E.K.K.A Lumberjack
Bats Arrows Archers P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Arrows
Arrows Bats
Archers Arrows
Arrows
Arrows Bandit
Bats Lumberjack
Arrows Bandit
Archers Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Bats
Archers Arrows Bandit
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Bats Archers Arrows
Bats
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Bats Archers Bandit
Archers Arrows
Arrows
Lumberjack
Arrows
Arrows
P.E.K.K.A
Bats
Bats
Bandit
P.E.K.K.A

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