My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Miner
Giant Snowball
Archers Miner
Zap
Archers Prince
Barbarian Barrel
Archers Goblin Cage Wizard
The Log
Archers Goblin Cage Prince
Earthquake
Archers Goblin Cage
Arrows
Archers
Royal Delivery
Archers Goblin Cage Wizard Prince Miner
Fireball
Archers Goblin Cage Wizard
Poison
Archers Goblin Cage Wizard
Lightning
Goblin Cage Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Prince Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Miner Goblin Cage Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Tornado Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Cage Prince Miner Mega Knight
Arrows
Archers Prince Miner Mega Knight
Goblin Cage
Archers Miner
Wizard
Tornado Prince Miner Mega Knight
Tornado
Wizard Mega Knight
Prince
Mega Knight Archers Arrows Wizard Miner
Miner
Archers Arrows Goblin Cage Wizard Prince Mega Knight
Mega Knight
Prince Archers Arrows Wizard Tornado Miner

Defense Synergies 2 13

Archers
Goblin Cage Tornado Mega Knight
Arrows
Mega Knight Tornado Prince
Goblin Cage
Archers Wizard Tornado Prince
Wizard
Tornado Goblin Cage Prince Mega Knight
Tornado
Wizard Archers Arrows Goblin Cage Prince Mega Knight
Prince
Arrows Goblin Cage Wizard Tornado
Miner
Mega Knight
Mega Knight
Arrows Archers Wizard Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Goblin Cage Prince Mega Knight
Goblin Cage Tornado Prince Mega Knight Archers
Goblin Cage Prince Mega Knight
Arrows Goblin Cage Tornado Prince Mega Knight
Arrows Tornado Archers Mega Knight
Tornado Archers Arrows Goblin Cage Wizard
Arrows Goblin Cage Mega Knight
Goblin Cage Tornado Prince
Tornado Archers Prince Miner Mega Knight
Archers Arrows Wizard Tornado Mega Knight
Arrows Archers Wizard Tornado
Goblin Cage Prince Mega Knight Wizard
Wizard Mega Knight Arrows Goblin Cage Tornado Prince
Goblin Cage Prince Mega Knight
Tornado Goblin Cage Prince Mega Knight
Wizard Mega Knight Arrows Goblin Cage Tornado Prince
Arrows Goblin Cage Mega Knight Archers Wizard Tornado Prince
Arrows Goblin Cage Wizard Tornado Archers Mega Knight
Goblin Cage Tornado Prince
Wizard Mega Knight Archers Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Goblin Cage Prince
Archers Arrows Wizard Prince Miner Mega Knight
Mega Knight Goblin Cage Prince
Prince Mega Knight Goblin Cage Tornado
Goblin Cage Prince Mega Knight
Arrows Wizard Archers Tornado
Prince Archers Goblin Cage
Mega Knight Goblin Cage Prince
Goblin Cage Mega Knight Tornado Prince
Goblin Cage
Mega Knight Goblin Cage Prince
Mega Knight Arrows Goblin Cage Tornado Prince
Prince Mega Knight Goblin Cage Wizard
Wizard Archers Goblin Cage Mega Knight
Archers Goblin Cage Tornado Prince
Arrows Mega Knight Archers Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Miner
Arrows Miner
Arrows Prince
Wizard Arrows Mega Knight
Arrows Wizard Tornado
Archers Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Miner Wizard Tornado
Tornado Prince
Miner Arrows Wizard Tornado Prince
Archers Arrows Wizard Tornado
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Tornado
Archers Arrows Wizard Prince Mega Knight
Arrows Wizard Tornado Miner Mega Knight
Prince Mega Knight
Arrows Wizard Tornado
Tornado Prince
Arrows
Arrows Tornado Wizard Mega Knight
Arrows Miner Wizard Tornado
Arrows Wizard Tornado Prince Miner Mega Knight
Miner Arrows Tornado
Archers Arrows Wizard Tornado
Wizard
Arrows Wizard Miner Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Archers Prince
Archers Arrows Wizard Tornado
Arrows
Miner Wizard Prince Mega Knight
Arrows Wizard
Arrows Tornado
Prince Mega Knight
Tornado
Tornado
Tornado Prince Miner Mega Knight
Prince
Wizard Mega Knight

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