My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Recruits Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Royal Recruits Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Royal Recruits Hog Rider
Giant Snowball
Archers Goblin Gang Royal Recruits Hog Rider
Zap
Archers Goblin Gang Goblin Giant
Barbarian Barrel
Archers Goblin Gang Rascals Elite Barbarians Royal Recruits
The Log
Archers Goblin Gang Rascals Elite Barbarians Royal Recruits Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Rascals Royal Recruits
Royal Delivery
Archers Goblin Gang Rascals Elite Barbarians Royal Recruits Hog Rider
Fireball
Archers Goblin Gang Rascals Elite Barbarians Hog Rider
Poison
Archers Goblin Gang Rascals Royal Recruits
Lightning
Elite Barbarians
Rocket
Rascals Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Hog Rider Rascals Elite Barbarians Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Royal Recruits Hog Rider Goblin Giant
Arrows
Elite Barbarians Hog Rider Archers Goblin Giant
Goblin Gang
Hog Rider Royal Recruits Goblin Giant
Rascals
Hog Rider
Elite Barbarians
Arrows Archers Hog Rider Goblin Giant
Royal Recruits
Archers Goblin Gang Hog Rider
Hog Rider
Arrows Goblin Gang Archers Rascals Elite Barbarians Royal Recruits
Goblin Giant
Archers Arrows Goblin Gang Elite Barbarians

Defense Synergies 0 6

Archers
Goblin Gang Rascals Royal Recruits Goblin Giant
Arrows
Goblin Gang
Archers Rascals Royal Recruits
Rascals
Archers Goblin Gang
Elite Barbarians
Royal Recruits
Archers Goblin Gang
Hog Rider
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Giant
Elite Barbarians Goblin Gang Rascals Royal Recruits
Goblin Gang Archers Rascals Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Goblin Gang Rascals
Arrows Elite Barbarians Royal Recruits
Arrows Goblin Gang Archers Rascals
Archers Arrows Goblin Gang Rascals
Arrows Rascals Royal Recruits Goblin Giant
Goblin Gang Rascals Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Archers Rascals Royal Recruits
Archers Goblin Gang Arrows Rascals Royal Recruits Goblin Giant
Arrows Archers Goblin Gang Rascals
Royal Recruits Goblin Gang Rascals Elite Barbarians
Arrows Goblin Gang Rascals Royal Recruits
Elite Barbarians Royal Recruits Goblin Gang Rascals
Goblin Gang Rascals Elite Barbarians Royal Recruits
Arrows Goblin Gang Rascals Elite Barbarians Royal Recruits
Arrows Archers Goblin Gang Rascals Elite Barbarians Royal Recruits
Arrows Archers Rascals Royal Recruits
Elite Barbarians Royal Recruits
Goblin Gang Rascals Royal Recruits Archers Arrows Elite Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits Archers Elite Barbarians
Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang Royal Recruits Rascals Elite Barbarians Goblin Giant
Goblin Gang Royal Recruits Rascals Elite Barbarians Goblin Giant
Royal Recruits Goblin Gang Rascals Elite Barbarians Goblin Giant
Arrows Archers Goblin Gang Rascals Goblin Giant
Goblin Gang Rascals Royal Recruits Archers Elite Barbarians Goblin Giant
Rascals Elite Barbarians Royal Recruits Goblin Giant
Royal Recruits Elite Barbarians
Royal Recruits Goblin Gang Goblin Giant
Rascals Elite Barbarians Royal Recruits
Royal Recruits Arrows Elite Barbarians Goblin Giant
Rascals Elite Barbarians Royal Recruits Goblin Gang Goblin Giant
Royal Recruits Archers Rascals
Goblin Gang Rascals Elite Barbarians Royal Recruits Archers Goblin Giant
Arrows Archers Rascals Elite Barbarians Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits
Arrows
Arrows Goblin Giant
Arrows Rascals Royal Recruits
Arrows
Arrows Goblin Giant
Archers Arrows
Arrows
Arrows
Goblin Gang Elite Barbarians
Arrows Royal Recruits
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Royal Recruits
Arrows
Archers Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Archers Arrows
Elite Barbarians
Arrows
Arrows
Arrows
Archers Goblin Gang Royal Recruits
Archers Arrows
Arrows
Goblin Gang Rascals
Arrows
Arrows
Elite Barbarians Royal Recruits
Goblin Gang Rascals Elite Barbarians Royal Recruits
Royal Recruits Goblin Giant

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