My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Rune Giant Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Balloon Bandit
Barbarian Barrel
Dart Goblin Goblin Cage Bandit Electro Wizard
The Log
Dart Goblin Goblin Cage Bandit
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Goblin Cage Balloon Bandit Electro Wizard
Fireball
Dart Goblin Goblin Cage Balloon Bandit Electro Wizard
Poison
Dart Goblin Goblin Cage Balloon Electro Wizard
Lightning
Goblin Cage Balloon Bandit Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Dart Goblin Bandit Goblin Cage Rune Giant Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Dart Goblin Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit
Dart Goblin
Goblin Cage Rune Giant Balloon The Log Bandit
Goblin Cage
Dart Goblin Balloon The Log Bandit
Rune Giant
Dart Goblin Electro Wizard
Balloon
Arrows Dart Goblin Goblin Cage The Log Bandit Electro Wizard
The Log
Dart Goblin Goblin Cage Balloon Bandit
Bandit
Arrows Dart Goblin Goblin Cage Balloon The Log Electro Wizard
Electro Wizard
Rune Giant Balloon Bandit

Defense Synergies 0 11

Arrows
Bandit
Dart Goblin
Goblin Cage The Log Bandit Electro Wizard
Goblin Cage
Dart Goblin The Log Bandit Electro Wizard
Rune Giant
Balloon
The Log
Dart Goblin Goblin Cage Bandit Electro Wizard
Bandit
Arrows Dart Goblin Goblin Cage The Log Electro Wizard
Electro Wizard
Dart Goblin Goblin Cage The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage The Log Electro Wizard
Dart Goblin Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Dart Goblin Bandit Electro Wizard
Goblin Cage Dart Goblin Bandit Electro Wizard
Arrows Goblin Cage The Log
Arrows The Log Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage The Log Bandit Electro Wizard
Goblin Cage
Dart Goblin Bandit Electro Wizard
Dart Goblin Electro Wizard Arrows The Log Bandit
Arrows Dart Goblin Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Arrows Dart Goblin Goblin Cage The Log Electro Wizard
Goblin Cage Bandit Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Arrows Goblin Cage Electro Wizard
Arrows Goblin Cage Dart Goblin The Log Bandit Electro Wizard
Arrows Goblin Cage The Log Dart Goblin Bandit Electro Wizard
Dart Goblin Goblin Cage Electro Wizard
Arrows Dart Goblin The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log
Bandit Goblin Cage The Log Electro Wizard
Goblin Cage The Log Bandit Electro Wizard
Goblin Cage Bandit
Arrows Dart Goblin Electro Wizard
Dart Goblin Goblin Cage Bandit Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard The Log Bandit
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Arrows Goblin Cage The Log Electro Wizard
Goblin Cage Bandit
Dart Goblin Goblin Cage
Electro Wizard Dart Goblin Goblin Cage The Log
Arrows Dart Goblin Goblin Cage The Log Electro Wizard
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log Bandit Electro Wizard
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin Bandit
Electro Wizard
Arrows Dart Goblin The Log Bandit Electro Wizard
Arrows Dart Goblin
Dart Goblin The Log Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin The Log Bandit
Arrows
Arrows Dart Goblin The Log Bandit Electro Wizard
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin Bandit Electro Wizard
Arrows The Log Bandit
Arrows Dart Goblin The Log Bandit
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin The Log Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard Dart Goblin Bandit
Arrows Dart Goblin Electro Wizard
Arrows The Log
Dart Goblin Electro Wizard
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin The Log Bandit Electro Wizard
Dart Goblin

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