My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Barbarians Minion Horde Guards Balloon Inferno Dragon Lava Hound
Zap
Minion Horde Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards
Earthquake
Barbarians Guards
Arrows
Minion Horde Guards Lava Hound
Royal Delivery
Barbarians Minion Horde Guards Balloon Inferno Dragon Lava Hound
Fireball
Barbarians Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Barbarians Minion Horde Guards Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Barbarians Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Inferno Dragon Barbarians Minion Horde Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Inferno Dragon Barbarians

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning
Barbarians
Balloon
Minion Horde
Lava Hound
Guards
Lava Hound
Balloon
Arrows Lava Hound Barbarians
Lightning
Lava Hound Arrows
Inferno Dragon
Lava Hound
Lava Hound
Arrows Minion Horde Balloon Lightning Inferno Dragon Guards

Defense Synergies 0 3

Arrows
Barbarians Lightning
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Guards
Balloon
Lightning
Arrows
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde
Barbarians Minion Horde Inferno Dragon
Barbarians Minion Horde Lightning Inferno Dragon
Barbarians Minion Horde Inferno Dragon Guards
Lightning Arrows Barbarians
Arrows Guards
Minion Horde Lightning Inferno Dragon Arrows
Lightning Arrows Barbarians
Barbarians Minion Horde Inferno Dragon
Guards Barbarians Minion Horde
Barbarians Minion Horde Guards Arrows
Arrows Minion Horde Inferno Dragon
Barbarians Minion Horde Guards Lightning
Arrows Barbarians Minion Horde Guards
Barbarians Inferno Dragon Minion Horde
Barbarians Minion Horde Lightning Inferno Dragon
Barbarians Minion Horde Arrows
Arrows Barbarians Minion Horde Guards
Arrows Barbarians Guards Inferno Dragon
Barbarians Inferno Dragon
Arrows Barbarians Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows Lightning Inferno Dragon
Barbarians Guards Minion Horde Lightning
Guards Lightning Barbarians Minion Horde
Barbarians Minion Horde Guards Inferno Dragon
Arrows Minion Horde
Guards Barbarians Minion Horde Lightning
Barbarians Minion Horde Inferno Dragon
Minion Horde Lightning Barbarians Inferno Dragon
Barbarians Minion Horde Guards Inferno Dragon
Inferno Dragon Barbarians Minion Horde Guards
Lightning Arrows Barbarians Guards
Barbarians Lightning Minion Horde Guards
Barbarians Minion Horde
Barbarians Guards Minion Horde Lightning Inferno Dragon
Arrows Barbarians Minion Horde Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Guards
Arrows
Lightning Arrows Minion Horde
Lightning Arrows Barbarians Guards
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows Lightning
Arrows Lightning
Lightning Minion Horde Guards
Lightning Arrows Minion Horde
Lightning Arrows
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning
Lightning Arrows
Lightning Arrows
Lightning Minion Horde
Lightning Arrows
Lightning
Lightning Arrows Barbarians Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Minion Horde
Lightning Minion Horde Guards
Lightning Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning
Minion Horde Lightning Barbarians Guards
Lightning Arrows
Arrows
Lightning Minion Horde
Arrows Lightning
Lightning Arrows
Minion Horde
Minion Horde Guards Lightning
Lightning
Lightning
Inferno Dragon
Lightning

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