My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Ram Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Witch Ram Rider
Zap
Minion Horde Witch Ram Rider
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Witch
The Log
Barbarians Elite Barbarians Hog Rider Witch Ram Rider
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Witch Ram Rider
Fireball
Barbarians Minion Horde Elite Barbarians Hog Rider Witch Ram Rider
Poison
Barbarians Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Witch Ram Rider
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Barbarians Minion Horde Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Hog Rider Barbarians

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Ram Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Witch Ram Rider
Hog Rider
Arrows Valkyrie Barbarians Minion Horde Elite Barbarians Witch
Witch
Valkyrie Hog Rider Ram Rider
Ram Rider
Arrows Valkyrie Witch

Defense Synergies 1 4

Arrows
Barbarians Valkyrie
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Witch
Hog Rider
Witch
Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Ram Rider
Barbarians Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Barbarians Minion Horde Witch Ram Rider Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Witch Valkyrie Ram Rider
Arrows Barbarians Elite Barbarians Valkyrie
Arrows Valkyrie
Minion Horde Ram Rider Arrows Witch
Arrows Barbarians Valkyrie Ram Rider
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch Arrows Ram Rider
Arrows Minion Horde Witch Ram Rider
Barbarians Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Arrows Barbarians Minion Horde Witch
Barbarians Elite Barbarians Minion Horde Ram Rider
Barbarians Minion Horde Elite Barbarians Ram Rider
Barbarians Minion Horde Arrows Elite Barbarians Valkyrie Witch
Arrows Valkyrie Barbarians Minion Horde Elite Barbarians Witch Ram Rider
Arrows Valkyrie Witch Barbarians Ram Rider
Barbarians Elite Barbarians Ram Rider
Valkyrie Arrows Barbarians Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Barbarians Minion Horde Elite Barbarians Ram Rider
Barbarians Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Arrows Minion Horde Witch Ram Rider
Barbarians Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Barbarians Elite Barbarians Valkyrie Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Valkyrie Witch
Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Minion Horde Valkyrie Witch Ram Rider
Barbarians Minion Horde Valkyrie Witch
Barbarians Elite Barbarians Witch Minion Horde Valkyrie
Arrows Valkyrie Barbarians Minion Horde Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows Ram Rider
Arrows Minion Horde
Arrows Barbarians Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde Witch Ram Rider
Arrows Minion Horde Witch
Arrows Ram Rider
Arrows Ram Rider
Minion Horde Elite Barbarians
Arrows Minion Horde Valkyrie Ram Rider
Arrows
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows Valkyrie Witch
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Valkyrie Witch
Minion Horde Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Elite Barbarians Arrows Minion Horde Witch
Minion Horde Witch
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians Witch
Arrows Witch Ram Rider
Arrows
Minion Horde Valkyrie
Arrows
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch
Witch
Witch

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