My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers X-Bow Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Sparky
Giant Snowball
Barbarians Three Musketeers
Zap
Inferno Tower Three Musketeers X-Bow Sparky
Barbarian Barrel
Barbarians Inferno Tower Wizard Three Musketeers X-Bow Sparky
The Log
Barbarians Three Musketeers X-Bow Sparky
Earthquake
Barbarians Inferno Tower X-Bow
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers Sparky
Fireball
Barbarians Inferno Tower Wizard Three Musketeers X-Bow Sparky
Poison
Barbarians Inferno Tower Wizard Three Musketeers X-Bow Sparky
Lightning
Inferno Tower Wizard Three Musketeers X-Bow Sparky Monk
Rocket
Barbarians Inferno Tower Wizard Three Musketeers X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Barbarians Inferno Tower Wizard Monk X-Bow Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Barbarians Inferno Tower Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky X-Bow
Barbarians
Inferno Tower
Wizard
Sparky
Three Musketeers
Monk
X-Bow
Arrows
Sparky
Arrows Wizard
Monk
Three Musketeers

Defense Synergies 0 5

Arrows
Barbarians Inferno Tower Sparky Monk
Barbarians
Arrows
Inferno Tower
Arrows X-Bow
Wizard
Three Musketeers
X-Bow
Inferno Tower
Sparky
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard X-Bow Sparky
Barbarians Inferno Tower Sparky Three Musketeers X-Bow Monk
Barbarians Inferno Tower Three Musketeers Sparky
Barbarians Inferno Tower Three Musketeers Sparky Monk
Arrows Barbarians X-Bow Sparky Monk
Arrows X-Bow
Inferno Tower Three Musketeers Arrows Wizard X-Bow
Arrows Barbarians Inferno Tower X-Bow Sparky Monk
Barbarians Inferno Tower Three Musketeers Sparky X-Bow
Barbarians Inferno Tower Sparky
Barbarians Arrows Wizard X-Bow
Arrows Inferno Tower Three Musketeers Wizard
Barbarians Inferno Tower Sparky Wizard Three Musketeers X-Bow
Wizard Three Musketeers Sparky Arrows Barbarians X-Bow
Barbarians Inferno Tower Sparky Three Musketeers X-Bow
Barbarians Inferno Tower Monk Three Musketeers X-Bow Sparky
Barbarians Wizard Three Musketeers Sparky Arrows Inferno Tower X-Bow
Arrows Barbarians Wizard Three Musketeers X-Bow
Arrows Wizard Barbarians
Barbarians Sparky Inferno Tower Three Musketeers
Wizard Arrows Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower X-Bow Sparky
Arrows Wizard X-Bow Monk
Barbarians Inferno Tower Sparky
Barbarians Inferno Tower X-Bow Sparky Monk
Barbarians Inferno Tower Three Musketeers Sparky
Arrows Wizard Three Musketeers Monk
Sparky Barbarians Inferno Tower
Inferno Tower Barbarians Sparky
Barbarians Inferno Tower X-Bow Sparky Monk
Inferno Tower Barbarians Three Musketeers Sparky
Barbarians Inferno Tower Sparky
Monk Arrows Barbarians
Barbarians Inferno Tower Wizard Three Musketeers Sparky
Wizard Barbarians Three Musketeers Sparky
Barbarians Inferno Tower Sparky Three Musketeers X-Bow Monk
Arrows Barbarians Inferno Tower Wizard Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Sparky Monk
Arrows Monk X-Bow
Arrows X-Bow Sparky
Arrows Barbarians Sparky
Wizard Arrows Sparky
Arrows Wizard Monk
Arrows Wizard Sparky
Arrows X-Bow Wizard
Arrows Monk Wizard X-Bow
Three Musketeers X-Bow Sparky
Monk Arrows Wizard X-Bow Sparky
Monk Arrows Wizard
Three Musketeers Sparky
Arrows X-Bow Monk
Arrows X-Bow Sparky
X-Bow Arrows Wizard Three Musketeers Sparky
Arrows Wizard Three Musketeers X-Bow Sparky
Monk Arrows Three Musketeers Sparky
Sparky
Arrows Wizard Three Musketeers X-Bow Sparky Monk
Arrows Wizard X-Bow Monk
X-Bow Sparky Monk
Arrows Wizard
X-Bow Sparky Monk
Arrows Barbarians X-Bow Monk
Arrows Wizard Sparky
Arrows X-Bow Wizard Sparky Monk
Arrows Wizard X-Bow Sparky Monk
Arrows X-Bow Sparky
Arrows Wizard X-Bow Sparky
Wizard
Sparky
Arrows Wizard X-Bow Sparky
Arrows Sparky Monk
Sparky
Arrows Wizard Sparky Monk
Barbarians X-Bow
Arrows Wizard Three Musketeers Monk
Arrows
Wizard Three Musketeers Sparky
Arrows Wizard
Monk Arrows Sparky
Three Musketeers Sparky
Sparky
X-Bow Sparky Monk
Sparky
Wizard Sparky Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: