My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs
Zap
Inferno Tower Royal Hogs
Barbarian Barrel
Barbarians Inferno Tower Wizard Royal Hogs
The Log
Barbarians Royal Hogs
Earthquake
Barbarians Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Wizard Royal Hogs
Fireball
Barbarians Inferno Tower Wizard Royal Hogs
Poison
Barbarians Inferno Tower Wizard Royal Hogs
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Rune Giant Barbarians Inferno Tower Wizard Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Freeze Rune Giant Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Freeze Lightning
Barbarians
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Arrows Wizard Lightning
Freeze
Arrows
Rune Giant
Lightning
Arrows Royal Hogs

Defense Synergies 0 4

Arrows
Barbarians Inferno Tower Lightning
Barbarians
Arrows
Inferno Tower
Arrows
Wizard
Freeze
Royal Hogs
Freeze
Wizard
Rune Giant
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Barbarians Inferno Tower
Barbarians Inferno Tower Freeze Lightning
Barbarians Inferno Tower
Lightning Arrows Barbarians
Arrows Freeze
Inferno Tower Lightning Arrows Wizard Freeze
Lightning Arrows Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Arrows Wizard Freeze
Arrows Inferno Tower Wizard
Barbarians Inferno Tower Wizard Freeze Lightning
Wizard Arrows Barbarians Freeze
Barbarians Inferno Tower
Barbarians Inferno Tower Freeze Lightning
Barbarians Wizard Arrows Inferno Tower
Arrows Barbarians Wizard
Arrows Wizard Freeze Barbarians
Barbarians Inferno Tower
Wizard Arrows Barbarians
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Wizard Lightning
Barbarians Inferno Tower Lightning
Lightning Barbarians Inferno Tower
Barbarians Inferno Tower
Arrows Wizard Freeze
Barbarians Inferno Tower Lightning
Inferno Tower Barbarians
Freeze Lightning Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Lightning Arrows Barbarians
Barbarians Lightning Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Freeze Lightning
Arrows Barbarians Inferno Tower Wizard Freeze
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Freeze
Arrows
Lightning Arrows
Lightning Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Freeze
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians
Arrows Freeze Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard Freeze
Lightning
Lightning Arrows Wizard
Lightning Arrows Freeze
Arrows Wizard Lightning
Lightning Barbarians Freeze
Lightning Arrows Wizard
Freeze
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
Freeze Lightning
Lightning
Lightning Freeze
Lightning Wizard

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