My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Witch Little Prince
Zap
Skeleton Army Witch Little Prince
Barbarian Barrel
Barbarians Skeleton Army Witch Electro Wizard Little Prince
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Little Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard Little Prince
Fireball
Barbarians Skeleton Army Witch Electro Wizard Little Prince
Poison
Barbarians Skeleton Army Witch Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Witch Electro Wizard Little Prince
Rocket
Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Little Prince Mini P.E.K.K.A Electro Wizard Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Little Prince Mini P.E.K.K.A

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Arrows Electro Wizard Little Prince
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Witch
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 11

Arrows
Barbarians Mini P.E.K.K.A P.E.K.K.A Little Prince
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Electro Wizard Arrows Skeleton Army Witch
Skeleton Army
Barbarians Mini P.E.K.K.A Electro Wizard
Witch
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Electro Wizard
Electro Wizard Arrows Witch Little Prince
Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Electro Wizard Little Prince
Barbarians Skeleton Army Witch Electro Wizard Arrows
Arrows Witch Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch Electro Wizard
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Arrows Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Barbarians Skeleton Army Witch Electro Wizard Little Prince
Arrows Witch Barbarians Electro Wizard Little Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeleton Army Arrows Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Arrows Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Electro Wizard Mini P.E.K.K.A P.E.K.K.A Little Prince
Arrows Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Barbarians
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Witch Little Prince
Arrows
Arrows Barbarians
Arrows Witch Little Prince
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard Little Prince
Electro Wizard Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Barbarians Skeleton Army Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
P.E.K.K.A
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Little Prince
P.E.K.K.A

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