My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Witch Magic Archer
The Log
Barbarians Mini P.E.K.K.A Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Magic Archer
Fireball
Barbarians Witch Inferno Dragon Magic Archer
Poison
Barbarians Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Magic Archer
Rocket
Barbarians Valkyrie Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Barbarians
Mini P.E.K.K.A
Arrows Valkyrie Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Witch Magic Archer
Witch
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Witch Magic Archer

Defense Synergies 1 11

Arrows
Mega Knight Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Witch Magic Archer
Valkyrie
Arrows Mini P.E.K.K.A Witch Magic Archer
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Barbarians Mini P.E.K.K.A Inferno Dragon Valkyrie Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight Valkyrie Inferno Dragon
Barbarians Mini P.E.K.K.A Witch Inferno Dragon Valkyrie Mega Knight
Arrows Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Valkyrie Magic Archer Mega Knight
Inferno Dragon Arrows Witch Magic Archer
Arrows Barbarians Valkyrie Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Barbarians Valkyrie Witch Arrows Magic Archer Mega Knight
Arrows Inferno Dragon Witch Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Mega Knight Arrows Barbarians Mini P.E.K.K.A Witch Magic Archer
Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Mega Knight Barbarians Witch Magic Archer
Arrows Valkyrie Witch Barbarians Inferno Dragon Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Valkyrie Mega Knight Arrows Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Mega Knight Witch
Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Mega Knight
Arrows Witch Magic Archer
Mini P.E.K.K.A Barbarians Valkyrie Witch
Mini P.E.K.K.A Mega Knight Barbarians Valkyrie Inferno Dragon
Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Magic Archer
Witch Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Witch
Mega Knight Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Mega Knight Valkyrie Witch
Barbarians Valkyrie Witch Magic Archer Mega Knight
Barbarians Witch Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Arrows Valkyrie Mega Knight Barbarians Mini P.E.K.K.A Witch Inferno Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Barbarians Valkyrie
Arrows Valkyrie Magic Archer Mega Knight
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Valkyrie Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Barbarians
Arrows Valkyrie Witch Magic Archer Mega Knight
Witch Inferno Dragon
Arrows Witch Magic Archer
Arrows Witch Magic Archer Mega Knight
Arrows Magic Archer
Arrows Witch Magic Archer
Witch
Mini P.E.K.K.A
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Barbarians Witch Magic Archer
Arrows Witch Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Witch Magic Archer
Witch Magic Archer
Witch Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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