My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Musketeer Wizard Skeleton Army Witch Electro Wizard
The Log
Barbarians Musketeer Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Skeleton Army Witch Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Wizard Skeleton Army Witch Electro Wizard
Poison
Barbarians Musketeer Wizard Skeleton Army Witch Electro Wizard
Lightning
Musketeer Wizard Witch Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Musketeer Hog Rider Electro Wizard Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Musketeer Hog Rider

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider
Hog Rider
Arrows Musketeer Barbarians Wizard Witch Electro Wizard
Wizard
Hog Rider
Skeleton Army
Witch
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 0 8

Arrows
Barbarians
Barbarians
Arrows Skeleton Army
Musketeer
Skeleton Army Electro Wizard
Hog Rider
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Barbarians Musketeer Wizard Electro Wizard
Witch
Electro Wizard
Electro Wizard
Musketeer Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Electro Wizard
Barbarians Skeleton Army Musketeer Witch Electro Wizard
Barbarians Skeleton Army Witch Musketeer Electro Wizard
Barbarians Skeleton Army Witch Musketeer Electro Wizard
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Wizard Witch
Arrows Barbarians Musketeer Electro Wizard
Barbarians Witch Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer Electro Wizard
Barbarians Skeleton Army Witch Electro Wizard Arrows Musketeer Wizard
Arrows Musketeer Wizard Witch Electro Wizard
Barbarians Skeleton Army Musketeer Wizard Witch Electro Wizard
Wizard Skeleton Army Arrows Barbarians Witch Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Wizard Arrows Musketeer Skeleton Army Witch Electro Wizard
Arrows Barbarians Musketeer Wizard Skeleton Army Witch Electro Wizard
Arrows Wizard Witch Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Wizard Skeleton Army Arrows Barbarians Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch Electro Wizard
Electro Wizard Arrows Musketeer Wizard
Barbarians Skeleton Army Musketeer Witch Electro Wizard
Skeleton Army Barbarians Musketeer Electro Wizard
Barbarians Musketeer Skeleton Army Witch
Arrows Wizard Musketeer Witch Electro Wizard
Skeleton Army Barbarians Musketeer Witch Electro Wizard
Barbarians Skeleton Army
Electro Wizard Barbarians Skeleton Army Witch
Witch Barbarians Musketeer Skeleton Army
Barbarians Musketeer Witch
Skeleton Army Arrows Barbarians Electro Wizard
Barbarians Skeleton Army Wizard Witch
Wizard Barbarians Musketeer Skeleton Army Witch
Barbarians Skeleton Army Witch Electro Wizard Musketeer
Arrows Barbarians Musketeer Wizard Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Barbarians Musketeer
Wizard Arrows
Arrows Wizard Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Musketeer Electro Wizard
Arrows Musketeer Wizard Electro Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Electro Wizard
Arrows Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Wizard Witch
Witch
Arrows Musketeer Wizard Witch Electro Wizard
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch Electro Wizard
Electro Wizard Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarians Musketeer Skeleton Army Witch
Arrows Musketeer Wizard Witch Electro Wizard
Arrows
Musketeer Wizard Electro Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: