My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Barbarians Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Barbarians Battle Ram Three Musketeers
The Log
Barbarians Battle Ram Three Musketeers
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Three Musketeers P.E.K.K.A
Fireball
Barbarians Battle Ram Three Musketeers
Poison
Barbarians Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Golden Knight Barbarians Rocket P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Battle Ram Golden Knight Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Mega Knight
Barbarians
Battle Ram
Arrows Three Musketeers P.E.K.K.A Golden Knight
Rocket
Three Musketeers
Battle Ram Golden Knight
P.E.K.K.A
Arrows Battle Ram
Mega Knight
Arrows
Golden Knight
Battle Ram Three Musketeers

Defense Synergies 1 3

Arrows
Mega Knight Barbarians P.E.K.K.A Golden Knight
Barbarians
Arrows
Battle Ram
Rocket
Three Musketeers
P.E.K.K.A
Arrows
Mega Knight
Arrows
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Golden Knight
Barbarians P.E.K.K.A Three Musketeers Mega Knight
Barbarians Rocket Three Musketeers P.E.K.K.A Mega Knight
Barbarians Three Musketeers P.E.K.K.A Mega Knight
Arrows Barbarians Rocket P.E.K.K.A Mega Knight
Arrows Mega Knight
Rocket Three Musketeers Arrows
Rocket Arrows Barbarians P.E.K.K.A Mega Knight Golden Knight
Barbarians Three Musketeers P.E.K.K.A
Barbarians Mega Knight
Barbarians Arrows Mega Knight
Arrows Three Musketeers
Barbarians P.E.K.K.A Mega Knight Rocket Three Musketeers
Rocket Three Musketeers Mega Knight Arrows Barbarians P.E.K.K.A Golden Knight
Barbarians P.E.K.K.A Three Musketeers Mega Knight
Barbarians Rocket Three Musketeers P.E.K.K.A Mega Knight
Barbarians Three Musketeers Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Barbarians Three Musketeers Golden Knight
Arrows Barbarians Mega Knight
Barbarians P.E.K.K.A Three Musketeers
Mega Knight Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight P.E.K.K.A
Arrows Rocket Mega Knight
Barbarians P.E.K.K.A Mega Knight Rocket Golden Knight
Rocket P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Three Musketeers Mega Knight
Arrows Rocket Three Musketeers
Rocket P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians
Rocket P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Mega Knight Barbarians Golden Knight
Rocket P.E.K.K.A Mega Knight Arrows Barbarians
Barbarians Rocket P.E.K.K.A Mega Knight Three Musketeers Golden Knight
Barbarians Three Musketeers Mega Knight
Barbarians Rocket Three Musketeers P.E.K.K.A Golden Knight
Arrows Mega Knight Barbarians P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Golden Knight
Arrows Golden Knight
Rocket Arrows
Arrows Barbarians Rocket
Rocket Arrows Mega Knight
Arrows Rocket
Arrows
Arrows
Arrows Golden Knight
Rocket Three Musketeers
Rocket Arrows Golden Knight
Arrows Rocket
Rocket Three Musketeers Golden Knight
Arrows Rocket
Arrows
Rocket Arrows Three Musketeers Golden Knight
Arrows Rocket Three Musketeers Mega Knight
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Three Musketeers Mega Knight
Rocket Arrows Mega Knight Golden Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Mega Knight
Arrows Golden Knight
Arrows Mega Knight Golden Knight
Rocket Arrows Golden Knight
Arrows
Rocket
Arrows Rocket Mega Knight
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows
Barbarians Rocket
Rocket Arrows Three Musketeers
Arrows
Rocket Three Musketeers Mega Knight
Arrows
Rocket Arrows
Three Musketeers P.E.K.K.A Mega Knight
Rocket Golden Knight
Rocket
Rocket Mega Knight Golden Knight

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