My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Poison
Skeleton Army
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Baby Dragon Inferno Dragon Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Lumberjack Mega Knight
Goblin Barrel
Arrows Skeleton Army Baby Dragon P.E.K.K.A Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Barrel P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
Arrows Goblin Barrel Baby Dragon Lumberjack
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Arrows Goblin Barrel Baby Dragon P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Arrows Goblin Barrel Baby Dragon Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight P.E.K.K.A Lumberjack
Goblin Barrel
Skeleton Army
Inferno Dragon Lumberjack
Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A
Arrows Baby Dragon
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Lumberjack
Arrows Skeleton Army Baby Dragon
Mega Knight
Arrows Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Arrows Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Arrows Skeleton Army Baby Dragon Lumberjack Mega Knight
Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Arrows Baby Dragon Lumberjack Mega Knight
Arrows Inferno Dragon Baby Dragon
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Mega Knight Arrows Baby Dragon P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Mega Knight Skeleton Army Baby Dragon Lumberjack
Arrows Baby Dragon Inferno Dragon Lumberjack Mega Knight
P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Mega Knight Arrows Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight P.E.K.K.A
Arrows Baby Dragon Inferno Dragon Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Skeleton Army P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Baby Dragon Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Lumberjack
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight Lumberjack
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mega Knight Baby Dragon P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Lumberjack
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Baby Dragon
Baby Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: