My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Wall Breakers Mighty Miner
Giant Snowball
Bomber Archers Wall Breakers Mighty Miner
Zap
Bomber Archers Wall Breakers Mighty Miner
Barbarian Barrel
Bomber Archers Bomb Tower Wall Breakers
The Log
Bomber Archers Wall Breakers
Earthquake
Bomber Archers Bomb Tower
Arrows
Bomber Archers Wall Breakers
Royal Delivery
Bomber Archers Wall Breakers P.E.K.K.A
Fireball
Bomber Archers Bomb Tower Wall Breakers Mighty Miner
Poison
Bomber Archers Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Archers Arrows Bomb Tower Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Archers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Archers
Arrows Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Archers Wall Breakers Mighty Miner
Bomb Tower
Wall Breakers
Archers Arrows The Log
P.E.K.K.A
Arrows Bomber Archers The Log
The Log
Wall Breakers P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 2 7

Bomber
P.E.K.K.A The Log
Archers
Bomb Tower P.E.K.K.A The Log
Arrows
Bomb Tower P.E.K.K.A
Bomb Tower
The Log Archers Arrows
Wall Breakers
P.E.K.K.A
The Log Bomber Archers Arrows
The Log
Bomb Tower P.E.K.K.A Bomber Archers
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Bomb Tower P.E.K.K.A The Log
Bomb Tower P.E.K.K.A Bomber Archers
Bomb Tower P.E.K.K.A
Bomber Arrows Bomb Tower P.E.K.K.A The Log
Arrows The Log Bomber Archers Bomb Tower
Archers Arrows Bomb Tower
Arrows Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Mighty Miner Bomb Tower
Bomber Archers
Archers Bomber Arrows Bomb Tower The Log
Arrows Archers
Bomb Tower P.E.K.K.A Bomber The Log
Bomber Bomb Tower Arrows P.E.K.K.A The Log
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A The Log
Bomb Tower Bomber Arrows P.E.K.K.A
Arrows Bomb Tower Bomber Archers The Log
Arrows Bomb Tower The Log Bomber Archers
P.E.K.K.A Bomb Tower
Bomber Archers Arrows Bomb Tower P.E.K.K.A The Log
P.E.K.K.A Bomb Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Bomber Archers Arrows Bomb Tower The Log
P.E.K.K.A Bomb Tower The Log
P.E.K.K.A The Log
P.E.K.K.A Mighty Miner
Arrows Archers Bomb Tower
P.E.K.K.A Archers Bomb Tower
P.E.K.K.A Mighty Miner Bomb Tower
P.E.K.K.A Bomb Tower The Log
P.E.K.K.A
P.E.K.K.A Bomb Tower
P.E.K.K.A Arrows The Log
P.E.K.K.A Bomb Tower
Bomber Archers Bomb Tower
Bomber Archers Bomb Tower P.E.K.K.A The Log Mighty Miner
Arrows Bomber Archers Bomb Tower P.E.K.K.A The Log Mighty Miner
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bomber Arrows The Log
Arrows
Bomber Archers Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Archers Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Bomber Arrows The Log
Arrows
P.E.K.K.A Mighty Miner
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Arrows The Log Bomber
Arrows
P.E.K.K.A
The Log
The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: