My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram
Giant Snowball
Bomber Bats Barbarians Battle Ram
Zap
Bomber Bats Battle Ram Inferno Tower
Barbarian Barrel
Bomber Barbarians Valkyrie Battle Ram Inferno Tower
The Log
Bomber Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Barbarians Inferno Tower
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Barbarians Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Bomber Barbarians Battle Ram Inferno Tower
Poison
Bomber Bats Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Valkyrie Battle Ram
Bats
Valkyrie Bomber Mini P.E.K.K.A Battle Ram
Arrows
Mini P.E.K.K.A Battle Ram
Barbarians
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie
Valkyrie
Bats Bomber Mini P.E.K.K.A Battle Ram
Battle Ram
Bomber Bats Arrows Valkyrie
Inferno Tower

Defense Synergies 0 12

Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Bomber Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Bats Arrows Valkyrie
Valkyrie
Bomber Bats Arrows Mini P.E.K.K.A Inferno Tower
Battle Ram
Inferno Tower
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Bats Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Bomber Bats Valkyrie
Barbarians Mini P.E.K.K.A Inferno Tower Bats Valkyrie
Bomber Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Bomber Bats Valkyrie
Bats Inferno Tower Arrows
Arrows Barbarians Valkyrie Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Bomber Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Bats Barbarians Valkyrie Bomber Arrows
Arrows Inferno Tower Bats
Barbarians Mini P.E.K.K.A Inferno Tower Bomber Bats Valkyrie
Bomber Valkyrie Bats Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Bomber Bats Arrows Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Valkyrie Bomber Bats Barbarians
Arrows Valkyrie Bomber Bats Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Bomber Valkyrie Bats Arrows Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Bomber Arrows Mini P.E.K.K.A Valkyrie
Barbarians Bats Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Bats Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Valkyrie
Arrows Bats
Mini P.E.K.K.A Bats Barbarians Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Valkyrie
Bats Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Inferno Tower
Bomber Barbarians Valkyrie
Barbarians Inferno Tower Bomber Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Bomber Barbarians Mini P.E.K.K.A Inferno Tower
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Bomber Arrows Valkyrie
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Bomber Valkyrie
Arrows
Arrows
Arrows
Bats Arrows
Bats
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Bats Barbarians
Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Bomber
Arrows
Bats
Bats

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