My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Goblin Barrel Guards Witch
Zap
Bomber Goblin Barrel Guards Witch
Barbarian Barrel
Bomber Goblin Barrel Guards Witch
The Log
Bomber Goblin Barrel Guards Witch
Earthquake
Bomber Goblin Barrel Guards Witch
Arrows
Bomber Goblin Barrel Guards Witch
Royal Delivery
Bomber Goblin Barrel Guards Witch
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Guards Fireball Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Arrows
Fireball Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight Golden Knight
Goblin Barrel
Arrows Guards Mega Knight Golden Knight
Guards
Goblin Barrel
Witch
Mega Knight
Mega Knight
Bomber Arrows Fireball Goblin Barrel Witch
Golden Knight
Fireball Goblin Barrel

Defense Synergies 1 8

Bomber
Guards Golden Knight
Arrows
Mega Knight Fireball Golden Knight
Fireball
Arrows Mega Knight Golden Knight
Goblin Barrel
Guards
Bomber Witch
Witch
Guards Mega Knight
Mega Knight
Arrows Fireball Witch
Golden Knight
Bomber Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Golden Knight
Witch Mega Knight
Witch Mega Knight Bomber
Witch Guards Mega Knight
Bomber Arrows Fireball Mega Knight
Arrows Fireball Bomber Guards Mega Knight
Arrows Fireball Witch
Arrows Fireball Mega Knight Golden Knight
Witch
Guards Bomber Mega Knight
Guards Witch Bomber Arrows Fireball Mega Knight
Arrows Fireball Witch
Mega Knight Bomber Fireball Guards Witch
Bomber Fireball Mega Knight Arrows Guards Witch Golden Knight
Mega Knight
Fireball Mega Knight
Mega Knight Bomber Arrows Fireball Witch
Arrows Fireball Mega Knight Bomber Guards Witch Golden Knight
Arrows Witch Bomber Fireball Guards Mega Knight
Bomber Mega Knight Arrows Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball Witch
Fireball Bomber Arrows Mega Knight
Guards Mega Knight Witch Golden Knight
Guards Mega Knight Fireball
Guards Witch Mega Knight
Arrows Fireball Witch
Guards Fireball Witch
Mega Knight
Mega Knight Fireball Witch
Witch Guards
Mega Knight Guards Witch Golden Knight
Mega Knight Arrows Fireball Guards
Mega Knight Fireball Guards Witch Golden Knight
Bomber Fireball Witch Mega Knight
Guards Witch Bomber Fireball Golden Knight
Arrows Mega Knight Bomber Fireball Witch Golden Knight
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball Guards
Bomber Fireball Arrows Mega Knight
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball Golden Knight
Fireball Guards
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch Golden Knight
Arrows Fireball Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Fireball Mega Knight
Bomber Arrows Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch Mega Knight
Witch
Arrows Fireball Witch Golden Knight
Fireball Arrows Witch Mega Knight Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Witch
Fireball Guards Witch
Fireball
Bomber Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Guards Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Bomber Fireball
Arrows Fireball
Mega Knight
Fireball Guards Witch Golden Knight
Fireball Witch
Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight

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