My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Mega Minion Guards
Zap
Bomber Guards Goblin Giant
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Mega Minion Guards P.E.K.K.A
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion Guards
Lightning
Mega Minion Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Mega Minion Guards Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Mega Minion Goblin Giant
Mega Minion
Goblin Giant Arrows
Rage
Goblin Giant
Guards
Goblin Giant
Mega Minion Bomber Arrows Rage
P.E.K.K.A
Arrows Bomber
Goblinstein

Defense Synergies 0 5

Bomber
Guards P.E.K.K.A
Arrows
Mega Minion P.E.K.K.A
Mega Minion
Arrows Guards
Rage
Guards
Bomber Mega Minion
Goblin Giant
P.E.K.K.A
Bomber Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Giant
P.E.K.K.A Mega Minion
P.E.K.K.A Bomber Mega Minion
P.E.K.K.A Mega Minion Guards
Bomber Arrows P.E.K.K.A
Arrows Bomber Mega Minion Guards
Mega Minion Arrows
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A
Guards Bomber
Guards Bomber Arrows Mega Minion Goblin Giant
Arrows Mega Minion
P.E.K.K.A Bomber Guards
Bomber Arrows Mega Minion Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bomber Arrows P.E.K.K.A
Arrows Bomber Mega Minion Guards
Arrows Bomber Mega Minion Guards
P.E.K.K.A
Bomber Arrows Guards Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Bomber Arrows Mega Minion
Guards P.E.K.K.A Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Guards Goblin Giant
Arrows Goblin Giant
Guards P.E.K.K.A Mega Minion Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Guards Goblin Giant
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Bomber
Guards Bomber Mega Minion Goblin Giant P.E.K.K.A
Arrows Bomber Mega Minion P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows Goblin Giant
Arrows Guards
Bomber Arrows
Arrows Mega Minion Goblin Giant
Bomber Arrows
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion Guards
Mega Minion
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Guards
Arrows Mega Minion
Arrows
Mega Minion
Arrows Bomber
Arrows
Mega Minion P.E.K.K.A
Guards
Goblin Giant
P.E.K.K.A

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