My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince
Giant Snowball
Bomber Goblin Gang Electro Dragon
Zap
Bomber Goblin Gang Mortar Prince
Barbarian Barrel
Bomber Goblin Gang Mortar
The Log
Bomber Goblin Gang Prince
Earthquake
Bomber Goblin Gang Mortar
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Prince Electro Dragon
Fireball
Bomber Goblin Gang Mortar Electro Dragon
Poison
Bomber Goblin Gang Mortar Electro Dragon
Lightning
Mortar Prince Electro Dragon
Rocket
Mortar Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage Arrows Goblin Gang Mortar Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Rage Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Prince
Arrows
Mirror Mortar Prince
Goblin Gang
Mortar Mirror Prince
Mortar
Bomber Arrows Goblin Gang
Mirror
Arrows Goblin Gang
Rage
Prince Electro Dragon
Prince
Bomber Arrows Goblin Gang Rage
Electro Dragon
Rage

Defense Synergies 1 8

Bomber
Mortar
Arrows
Mirror Mortar Prince
Goblin Gang
Mortar Mirror Prince
Mortar
Bomber Arrows Goblin Gang Mirror
Mirror
Arrows Goblin Gang Mortar Electro Dragon
Rage
Prince
Arrows Goblin Gang
Electro Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Electro Dragon
Goblin Gang Mortar Prince Electro Dragon
Goblin Gang Mortar Prince Bomber Electro Dragon
Prince Goblin Gang Mortar Electro Dragon
Bomber Arrows Prince
Arrows Goblin Gang Bomber Electro Dragon
Arrows Goblin Gang Mortar Electro Dragon
Arrows Electro Dragon
Goblin Gang Mortar Prince
Goblin Gang Bomber Prince
Goblin Gang Bomber Arrows Electro Dragon
Arrows Goblin Gang Electro Dragon
Mortar Prince Bomber Goblin Gang Electro Dragon
Bomber Arrows Goblin Gang Mortar Prince Electro Dragon
Goblin Gang Mortar Prince
Goblin Gang Mortar Prince
Bomber Arrows Goblin Gang Mortar Prince Electro Dragon
Arrows Mortar Bomber Goblin Gang Prince Electro Dragon
Arrows Mortar Bomber Electro Dragon
Mortar Prince
Bomber Goblin Gang Arrows Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Bomber Arrows Goblin Gang Mortar Prince Electro Dragon
Goblin Gang Prince Electro Dragon
Goblin Gang Prince
Goblin Gang Prince
Arrows Goblin Gang Electro Dragon
Goblin Gang Prince
Prince
Electro Dragon Mortar Prince
Goblin Gang
Prince Electro Dragon
Arrows Prince
Prince Goblin Gang
Bomber Electro Dragon
Goblin Gang Electro Dragon Bomber Mortar Prince
Arrows Bomber Electro Dragon
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Electro Dragon
Arrows Mortar Electro Dragon
Arrows Electro Dragon
Arrows Prince
Bomber Arrows Mortar
Arrows Electro Dragon
Bomber Arrows Mortar
Arrows Electro Dragon
Arrows Mortar Electro Dragon
Goblin Gang Prince Electro Dragon
Arrows Mortar Prince Electro Dragon
Arrows Electro Dragon
Mortar
Arrows Mortar Electro Dragon
Arrows Mortar Prince
Bomber Arrows Mortar Electro Dragon
Arrows Mortar Electro Dragon
Arrows Mortar
Bomber
Bomber Arrows Mortar Prince Electro Dragon
Bomber Arrows Mortar Electro Dragon
Prince
Arrows
Prince
Arrows Mortar Electro Dragon
Arrows Bomber Mortar Electro Dragon
Arrows Mortar Electro Dragon
Arrows Mortar Prince Electro Dragon
Arrows Mortar
Arrows Electro Dragon
Electro Dragon
Bomber Arrows Mortar Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Goblin Gang Prince Electro Dragon
Arrows Electro Dragon
Arrows
Goblin Gang Prince Electro Dragon
Arrows Bomber Mortar Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon Mortar Prince
Prince
Mortar Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: