My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Electro Dragon Night Witch
Zap
Bomber Firecracker Night Witch
Barbarian Barrel
Bomber Firecracker Tesla Night Witch
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker Night Witch
Royal Delivery
Bomber Firecracker Electro Dragon Night Witch
Fireball
Bomber Firecracker Tesla Electro Dragon Night Witch
Poison
Bomber Firecracker Electro Dragon Night Witch
Lightning
Tesla Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tesla Fireball Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Tesla

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Arrows
Fireball Golem Night Witch
Firecracker
Golem
Tesla
Fireball
Arrows Golem
Electro Dragon
Golem
Golem
Bomber Arrows Fireball Electro Dragon Night Witch Firecracker
Night Witch
Golem Arrows

Defense Synergies 0 8

Bomber
Tesla
Arrows
Tesla Fireball
Firecracker
Tesla Electro Dragon Night Witch
Tesla
Bomber Arrows Firecracker Fireball Night Witch
Fireball
Arrows Tesla
Electro Dragon
Firecracker
Golem
Night Witch
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla Fireball Electro Dragon
Firecracker Tesla Electro Dragon Night Witch
Tesla Bomber Electro Dragon Night Witch
Tesla Night Witch Firecracker Electro Dragon
Bomber Arrows Firecracker Fireball
Arrows Fireball Bomber Firecracker Tesla Electro Dragon Night Witch
Tesla Arrows Firecracker Fireball Electro Dragon Night Witch
Arrows Tesla Fireball Electro Dragon
Tesla Night Witch
Bomber Firecracker Tesla Night Witch
Bomber Arrows Firecracker Tesla Fireball Electro Dragon Night Witch
Arrows Tesla Firecracker Fireball Electro Dragon Night Witch
Tesla Night Witch Bomber Fireball Electro Dragon
Bomber Fireball Arrows Firecracker Tesla Electro Dragon Night Witch
Tesla
Tesla Fireball
Tesla Bomber Arrows Firecracker Fireball Electro Dragon Night Witch
Arrows Tesla Fireball Bomber Firecracker Electro Dragon Night Witch
Arrows Bomber Firecracker Tesla Fireball Electro Dragon
Tesla
Bomber Arrows Firecracker Tesla Fireball Electro Dragon Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Bomber Arrows Firecracker Tesla Electro Dragon
Electro Dragon
Tesla Fireball Night Witch
Tesla Night Witch
Arrows Firecracker Fireball Tesla Electro Dragon
Tesla Fireball Night Witch
Tesla
Electro Dragon Firecracker Fireball
Tesla
Tesla Electro Dragon
Arrows Fireball
Tesla Fireball Night Witch
Bomber Firecracker Tesla Fireball Electro Dragon
Tesla Electro Dragon Bomber Firecracker Fireball Night Witch
Arrows Bomber Firecracker Tesla Fireball Electro Dragon
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Bomber Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Dragon
Bomber Arrows Firecracker
Arrows Fireball Firecracker Electro Dragon
Arrows Fireball Firecracker Electro Dragon
Fireball Electro Dragon Night Witch
Firecracker Arrows Fireball Electro Dragon
Fireball Arrows Firecracker Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Bomber Night Witch
Bomber Arrows Firecracker Fireball Electro Dragon
Bomber Arrows Firecracker Fireball Electro Dragon
Fireball Night Witch
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Bomber Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Dragon Night Witch
Electro Dragon Firecracker Fireball
Fireball Night Witch
Bomber Arrows Fireball Electro Dragon Night Witch
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Electro Dragon Night Witch
Fireball Arrows Firecracker Electro Dragon
Arrows Fireball
Fireball Firecracker Electro Dragon
Arrows Bomber Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball Firecracker Electro Dragon

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