My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Tesla Skeleton Army Witch
The Log
Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Tesla Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Hog Rider Skeleton Army Witch
Fireball
Bomber Tesla Hog Rider Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Tesla Hog Rider Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Bomber Witch Mega Knight Golden Knight
Skeleton Army
Witch
Hog Rider Mega Knight
Mega Knight
Bomber Arrows Hog Rider Witch
Golden Knight
Hog Rider

Defense Synergies 1 6

Bomber
Tesla Golden Knight
Arrows
Mega Knight Tesla Golden Knight
Tesla
Bomber Arrows Skeleton Army
Hog Rider
Skeleton Army
Tesla
Witch
Mega Knight
Mega Knight
Arrows Witch
Golden Knight
Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Golden Knight
Skeleton Army Tesla Witch Mega Knight
Tesla Skeleton Army Witch Mega Knight Bomber
Tesla Skeleton Army Witch Mega Knight
Bomber Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bomber Tesla Mega Knight
Tesla Arrows Witch
Arrows Tesla Mega Knight Golden Knight
Tesla Witch Skeleton Army
Skeleton Army Bomber Tesla Mega Knight
Skeleton Army Witch Bomber Arrows Tesla Mega Knight
Arrows Tesla Witch
Tesla Skeleton Army Mega Knight Bomber Witch
Bomber Skeleton Army Mega Knight Arrows Tesla Witch Golden Knight
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Mega Knight Bomber Arrows Skeleton Army Witch
Arrows Tesla Mega Knight Bomber Skeleton Army Witch Golden Knight
Arrows Witch Bomber Tesla Mega Knight
Tesla
Bomber Skeleton Army Mega Knight Arrows Tesla Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch
Bomber Arrows Tesla Mega Knight
Skeleton Army Mega Knight Witch Golden Knight
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Witch Mega Knight
Arrows Tesla Witch
Skeleton Army Tesla Witch
Mega Knight Tesla Skeleton Army
Mega Knight Skeleton Army Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch Golden Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla Witch Golden Knight
Bomber Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Bomber Golden Knight
Arrows Mega Knight Bomber Tesla Witch Golden Knight
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows Golden Knight
Arrows Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Bomber Arrows Witch Golden Knight
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Witch Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch Golden Knight
Arrows Witch Mega Knight Golden Knight
Arrows Golden Knight
Arrows Witch
Witch
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army Witch
Arrows Witch
Arrows
Mega Knight
Arrows Bomber
Arrows
Mega Knight
Witch Golden Knight
Witch
Witch Mega Knight Golden Knight
Mega Knight

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