My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill
Giant Snowball
Cannon Goblin Barrel Goblin Drill
Zap
Cannon Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Cannon Firecracker Goblin Barrel Goblin Drill Ice Wizard
The Log
Cannon Firecracker Goblin Barrel Goblin Drill
Earthquake
Cannon Firecracker Goblin Barrel Goblin Drill
Arrows
Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Firecracker Goblin Barrel Goblin Drill Ice Wizard
Fireball
Cannon Firecracker Goblin Barrel Goblin Drill Ice Wizard
Poison
Cannon Firecracker Goblin Drill Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Goblin Drill Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Goblin Barrel Tornado Ice Wizard Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Goblin Barrel

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Drill Mega Knight
Cannon
Firecracker
Goblin Barrel Tornado Goblin Drill Mega Knight
Goblin Barrel
Arrows Firecracker Goblin Drill Ice Wizard Mega Knight
Tornado
Firecracker Ice Wizard Mega Knight
Goblin Drill
Arrows Firecracker Goblin Barrel Mega Knight
Ice Wizard
Goblin Barrel Tornado
Mega Knight
Arrows Firecracker Goblin Barrel Tornado Goblin Drill

Defense Synergies 2 12

Arrows
Mega Knight Cannon Tornado Ice Wizard
Cannon
Arrows Firecracker Ice Wizard
Firecracker
Cannon Tornado Ice Wizard Mega Knight
Goblin Barrel
Tornado
Ice Wizard Arrows Firecracker Goblin Drill Mega Knight
Goblin Drill
Tornado Ice Wizard
Ice Wizard
Tornado Arrows Cannon Firecracker Goblin Drill Mega Knight
Mega Knight
Arrows Firecracker Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Firecracker Goblin Drill Ice Wizard Mega Knight
Cannon Tornado Mega Knight Goblin Drill Ice Wizard
Cannon Firecracker Goblin Drill Ice Wizard Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Cannon Firecracker Ice Wizard Mega Knight
Tornado Arrows Cannon Firecracker Ice Wizard
Arrows Cannon Mega Knight
Cannon Tornado Goblin Drill Ice Wizard
Tornado Cannon Firecracker Ice Wizard Mega Knight
Ice Wizard Arrows Cannon Firecracker Tornado Goblin Drill Mega Knight
Arrows Firecracker Tornado Ice Wizard
Cannon Goblin Drill Mega Knight Ice Wizard
Mega Knight Arrows Cannon Firecracker Tornado Goblin Drill
Cannon Goblin Drill Mega Knight
Tornado Cannon Goblin Drill Mega Knight
Mega Knight Arrows Cannon Firecracker Tornado Goblin Drill
Arrows Cannon Mega Knight Firecracker Tornado Goblin Drill Ice Wizard
Arrows Tornado Goblin Drill Cannon Firecracker Ice Wizard Mega Knight
Cannon Tornado Goblin Drill
Mega Knight Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Mega Knight Tornado
Cannon Goblin Drill Mega Knight
Arrows Firecracker Tornado Ice Wizard
Ice Wizard
Mega Knight
Mega Knight Firecracker Tornado
Cannon Goblin Drill
Mega Knight
Mega Knight Arrows Tornado
Mega Knight Cannon
Cannon Firecracker Mega Knight
Firecracker Tornado Goblin Drill
Arrows Mega Knight Cannon Firecracker Ice Wizard
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker Tornado Ice Wizard
Arrows Goblin Drill
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Ice Wizard
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ice Wizard
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Arrows Tornado
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Goblin Drill
Arrows Firecracker Tornado Ice Wizard Mega Knight
Arrows Firecracker Tornado Ice Wizard
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ice Wizard
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Tornado Ice Wizard
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Mega Knight

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