My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Cannon Goblin Gang Guards
Zap
Cannon Goblin Gang Guards
Barbarian Barrel
Cannon Goblin Gang Tesla Guards
The Log
Cannon Goblin Gang Guards
Earthquake
Cannon Goblin Gang Tesla Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards
Fireball
Cannon Goblin Gang Tesla
Poison
Cannon Goblin Gang Guards
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Goblin Gang Guards Tesla Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Cannon
Goblin Gang
Tesla
Guards
The Log
Poison
The Log Mega Knight
The Log
Guards Poison Mega Knight
Mega Knight
Arrows Poison The Log

Defense Synergies 4 14

Arrows
Mega Knight Cannon Tesla
Cannon
The Log Arrows Goblin Gang Guards Poison
Goblin Gang
Tesla Cannon Guards The Log
Tesla
Goblin Gang The Log Arrows Guards Poison
Guards
Cannon Goblin Gang Tesla Poison The Log
Poison
Cannon Tesla Guards The Log Mega Knight
The Log
Cannon Tesla Goblin Gang Guards Poison Mega Knight
Mega Knight
Arrows Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla The Log
Cannon Goblin Gang Tesla The Log Mega Knight
Cannon Goblin Gang Tesla Mega Knight
Cannon Tesla Goblin Gang Guards Mega Knight
Arrows Poison The Log Mega Knight
Arrows Goblin Gang The Log Cannon Tesla Guards Mega Knight
Tesla Arrows Cannon Goblin Gang Poison
Arrows Cannon Tesla Poison The Log Mega Knight
Cannon Tesla Goblin Gang
Goblin Gang Guards Cannon Tesla Mega Knight
Goblin Gang Guards Poison Arrows Cannon Tesla The Log Mega Knight
Arrows Tesla Goblin Gang Poison
Cannon Tesla Mega Knight Goblin Gang Guards The Log
Mega Knight Arrows Cannon Goblin Gang Tesla Guards Poison The Log
Cannon Goblin Gang Tesla Mega Knight
Cannon Goblin Gang Tesla The Log Mega Knight
Tesla Mega Knight Arrows Cannon Goblin Gang Poison
Arrows Cannon Tesla Mega Knight Goblin Gang Guards The Log
Arrows Poison The Log Cannon Tesla Guards Mega Knight
Cannon Tesla
Goblin Gang Mega Knight Arrows Cannon Tesla Guards Poison The Log
Cannon Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Tesla
Poison Arrows Goblin Gang Tesla The Log Mega Knight
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight Tesla The Log
Cannon Goblin Gang Tesla Guards Mega Knight
Arrows Poison Goblin Gang Tesla
Goblin Gang Guards Tesla
Mega Knight Tesla
Mega Knight Poison The Log
Cannon Goblin Gang Tesla Guards
Mega Knight Tesla Guards
Mega Knight Arrows Guards Poison The Log
Mega Knight Cannon Goblin Gang Tesla Guards
Cannon Tesla Mega Knight
Goblin Gang Tesla Guards Poison The Log
Arrows Poison Mega Knight Cannon Tesla The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Guards Poison The Log
Poison Arrows The Log Mega Knight
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Goblin Gang Guards Poison
Poison Arrows The Log
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison
Arrows Poison The Log Mega Knight
Arrows Poison The Log Mega Knight
Poison The Log Mega Knight
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Arrows Poison The Log
Arrows Poison The Log Mega Knight
Poison Arrows The Log
Poison Arrows
Guards Poison
Poison Arrows The Log Mega Knight
Arrows Poison
Mega Knight
Arrows Poison The Log
Goblin Gang Guards
Poison Arrows
Arrows The Log
Poison Goblin Gang Mega Knight
Arrows The Log Poison
Arrows Poison
Mega Knight
Goblin Gang Guards Poison The Log
Poison
Poison The Log Mega Knight
Mega Knight
Poison

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