My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram
Giant Snowball
Cannon Minion Horde Battle Ram Witch
Zap
Cannon Minion Horde Battle Ram Witch
Barbarian Barrel
Cannon Battle Ram Wizard Witch
The Log
Cannon Battle Ram Witch
Earthquake
Cannon Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Battle Ram Wizard Witch
Fireball
Cannon Minion Horde Battle Ram Wizard Witch
Poison
Cannon Minion Horde Wizard Witch
Lightning
Cannon Battle Ram Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Battle Ram Minion Horde Wizard Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Cannon Battle Ram Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Lightning Mega Knight
Cannon
Minion Horde
Mega Knight Battle Ram
Battle Ram
Arrows Minion Horde Witch Lightning
Wizard
Mega Knight
Witch
Battle Ram Mega Knight
Lightning
Arrows Battle Ram
Mega Knight
Minion Horde Arrows Wizard Witch

Defense Synergies 1 6

Arrows
Mega Knight Cannon Lightning
Cannon
Arrows Wizard Witch
Minion Horde
Battle Ram
Wizard
Cannon Mega Knight
Witch
Cannon Mega Knight
Lightning
Arrows
Mega Knight
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Minion Horde Wizard
Minion Horde Cannon Witch Mega Knight
Cannon Minion Horde Witch Mega Knight Lightning
Cannon Minion Horde Witch Mega Knight
Lightning Arrows Mega Knight
Arrows Cannon Mega Knight
Minion Horde Lightning Arrows Cannon Wizard Witch
Lightning Arrows Cannon Mega Knight
Cannon Minion Horde Witch
Cannon Minion Horde Mega Knight
Minion Horde Witch Arrows Cannon Wizard Mega Knight
Arrows Minion Horde Wizard Witch
Cannon Minion Horde Mega Knight Wizard Witch Lightning
Wizard Mega Knight Arrows Cannon Minion Horde Witch
Cannon Minion Horde Mega Knight
Minion Horde Cannon Lightning Mega Knight
Minion Horde Wizard Mega Knight Arrows Cannon Witch
Arrows Cannon Mega Knight Minion Horde Wizard Witch
Arrows Wizard Witch Cannon Mega Knight
Cannon
Wizard Mega Knight Arrows Cannon Minion Horde Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Wizard Lightning Mega Knight
Mega Knight Minion Horde Witch Lightning
Lightning Mega Knight Minion Horde
Cannon Minion Horde Witch Mega Knight
Arrows Wizard Minion Horde Witch
Minion Horde Witch Lightning
Mega Knight Minion Horde
Minion Horde Lightning Mega Knight Witch
Witch Cannon Minion Horde
Mega Knight Minion Horde Witch
Lightning Mega Knight Arrows
Lightning Mega Knight Cannon Minion Horde Wizard Witch
Wizard Cannon Minion Horde Witch Mega Knight
Witch Minion Horde Lightning
Arrows Mega Knight Cannon Minion Horde Wizard Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows
Lightning Arrows Minion Horde Wizard Witch
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows
Minion Horde Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Wizard Witch Mega Knight
Lightning Minion Horde Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Arrows Wizard Witch Mega Knight
Minion Horde Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch Mega Knight
Lightning Arrows
Lightning Arrows Minion Horde Wizard Witch
Lightning Minion Horde Wizard Witch
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard Mega Knight
Lightning Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard Lightning
Minion Horde Lightning Witch
Lightning Arrows Wizard Witch
Arrows
Lightning Minion Horde Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Minion Horde Mega Knight
Minion Horde Witch Lightning
Witch Lightning
Lightning Witch Mega Knight
Lightning Wizard Mega Knight

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