My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Inferno Dragon Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Inferno Dragon Sparky Skeleton King
Giant Snowball
Cannon Skeleton Barrel Skeleton Army Inferno Dragon Skeleton King
Zap
Cannon Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Sparky Skeleton King
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Skeleton Army Sparky Skeleton King
The Log
Cannon Skeleton Barrel Firecracker Skeleton Army Sparky Skeleton King
Earthquake
Cannon Firecracker Skeleton Army Skeleton King
Arrows
Skeleton Barrel Firecracker Skeleton Army Skeleton King
Royal Delivery
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Sparky Skeleton King
Fireball
Cannon Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Sparky Skeleton King
Poison
Cannon Skeleton Barrel Firecracker Skeleton Army Sparky Skeleton King
Lightning
Cannon Inferno Dragon Sparky Skeleton King
Rocket
Inferno Dragon Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Skeleton Barrel Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Skeleton Barrel
Cannon
Skeleton Barrel
Firecracker Skeleton King Arrows Inferno Dragon Sparky
Firecracker
Skeleton Barrel Inferno Dragon Sparky
Skeleton Army
Skeleton King Sparky
Inferno Dragon
Skeleton Barrel Firecracker
Sparky
Arrows Skeleton Barrel Firecracker Skeleton Army
Skeleton King
Skeleton Barrel Skeleton Army

Defense Synergies 0 11

Arrows
Cannon Sparky
Cannon
Arrows Firecracker Skeleton Army Inferno Dragon Sparky
Skeleton Barrel
Firecracker
Cannon Skeleton Army
Skeleton Army
Cannon Firecracker Inferno Dragon Sparky Skeleton King
Inferno Dragon
Cannon Skeleton Army Skeleton King
Sparky
Arrows Cannon Skeleton Army
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Sparky
Skeleton Army Inferno Dragon Sparky Cannon Firecracker
Cannon Skeleton Army Sparky Inferno Dragon
Cannon Skeleton Army Inferno Dragon Sparky Firecracker Skeleton King
Arrows Firecracker Skeleton Army Sparky
Arrows Skeleton Army Cannon Firecracker
Inferno Dragon Arrows Cannon Firecracker
Arrows Cannon Skeleton Barrel Sparky
Cannon Inferno Dragon Sparky Skeleton Army Skeleton King
Skeleton Army Cannon Firecracker Sparky
Skeleton Army Arrows Cannon Firecracker Skeleton King
Arrows Inferno Dragon Firecracker
Cannon Skeleton Army Sparky
Skeleton Army Sparky Arrows Cannon Firecracker Skeleton King
Skeleton Army Inferno Dragon Sparky Cannon Skeleton King
Skeleton Army Cannon Inferno Dragon Sparky
Sparky Arrows Cannon Firecracker Skeleton Army
Arrows Cannon Firecracker Skeleton Army
Arrows Cannon Firecracker Inferno Dragon
Sparky Cannon Inferno Dragon
Skeleton Army Arrows Cannon Firecracker Sparky
Cannon Skeleton Army Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Sparky
Arrows Skeleton Barrel Firecracker Inferno Dragon
Skeleton Army Sparky
Skeleton Army Sparky
Cannon Skeleton Army Inferno Dragon Sparky
Arrows Firecracker Skeleton Barrel
Skeleton Army Sparky
Skeleton Army Inferno Dragon Sparky
Firecracker Skeleton Army Inferno Dragon Sparky
Cannon Skeleton Army Inferno Dragon Sparky
Inferno Dragon Sparky
Skeleton Army Arrows
Skeleton Army Cannon Sparky Skeleton King
Cannon Firecracker Skeleton Army Sparky
Skeleton Army Sparky Firecracker Inferno Dragon Skeleton King
Arrows Cannon Firecracker Inferno Dragon Sparky Skeleton King
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel
Arrows Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Sparky
Firecracker Arrows Skeleton Barrel Sparky
Arrows Firecracker
Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Sparky
Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Sparky
Arrows
Sparky
Arrows Skeleton Barrel
Arrows Firecracker Sparky
Inferno Dragon
Arrows Firecracker Skeleton Barrel Sparky
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Firecracker Sparky
Skeleton Barrel Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Skeleton Barrel Skeleton Army
Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Skeleton Barrel Firecracker Skeleton King
Arrows Sparky
Firecracker Sparky
Firecracker Sparky Skeleton King
Firecracker
Skeleton Barrel Firecracker Sparky
Inferno Dragon Sparky
Firecracker Sparky

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