My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Inferno Tower
Barbarian Barrel
Cannon Tesla Inferno Tower
The Log
Cannon
Earthquake
Cannon Tesla Inferno Tower
Arrows
Royal Delivery
Fireball
Cannon Tesla Inferno Tower
Poison
Cannon Inferno Tower
Lightning
Cannon Tesla Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Tornado Tesla Poison Inferno Tower Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Tornado Tesla

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning
Cannon
Tesla
Inferno Tower
Rocket
Tornado
Tornado
Rocket Poison
Poison
Tornado
Lightning
Arrows

Defense Synergies 1 14

Arrows
Cannon Tesla Inferno Tower Tornado Lightning
Cannon
Arrows Inferno Tower Rocket Poison
Tesla
Arrows Inferno Tower Tornado Poison
Inferno Tower
Arrows Cannon Tesla Tornado Poison
Rocket
Tornado Cannon
Tornado
Rocket Arrows Tesla Inferno Tower Poison
Poison
Cannon Tesla Inferno Tower Tornado
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Cannon Tesla Inferno Tower
Inferno Tower Cannon Tesla
Cannon Tesla Inferno Tower Rocket Tornado Lightning
Cannon Tesla Inferno Tower
Lightning Arrows Rocket Tornado Poison
Arrows Tornado Cannon Tesla
Tesla Inferno Tower Rocket Tornado Lightning Arrows Cannon Poison
Rocket Lightning Arrows Cannon Tesla Inferno Tower Poison
Cannon Tesla Inferno Tower Tornado
Tornado Cannon Tesla Inferno Tower
Poison Arrows Cannon Tesla Tornado
Arrows Tesla Inferno Tower Tornado Poison
Cannon Tesla Inferno Tower Rocket Lightning
Rocket Arrows Cannon Tesla Tornado Poison
Inferno Tower Cannon Tesla
Inferno Tower Rocket Tornado Cannon Tesla Lightning
Tesla Arrows Cannon Inferno Tower Tornado Poison
Arrows Cannon Tesla Tornado
Arrows Tornado Poison Cannon Tesla
Cannon Tesla Inferno Tower Tornado
Arrows Cannon Tesla Poison
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower
Poison Arrows Tesla Rocket Lightning
Inferno Tower Rocket Lightning
Rocket Lightning Tesla Inferno Tower Tornado
Inferno Tower Cannon Tesla
Arrows Rocket Poison Tesla Tornado
Rocket Tesla Inferno Tower Lightning
Inferno Tower Tesla
Rocket Lightning Inferno Tower Tornado Poison
Inferno Tower Cannon Tesla
Tesla Inferno Tower
Rocket Lightning Arrows Tornado Poison
Rocket Lightning Cannon Tesla Inferno Tower
Cannon Tesla
Tesla Inferno Tower Rocket Tornado Poison Lightning
Arrows Poison Cannon Tesla Inferno Tower
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Rocket
Arrows Poison Tornado
Rocket Lightning Arrows Poison
Lightning Arrows Rocket Poison
Rocket Poison Arrows
Arrows Poison Rocket Tornado
Arrows Tornado Poison
Arrows Poison Tornado Lightning
Arrows Poison Tornado Lightning
Rocket Lightning Tornado Poison
Rocket Poison Lightning Arrows Tornado
Poison Lightning Arrows Rocket Tornado
Rocket Poison Lightning
Lightning Arrows Rocket Poison
Lightning Arrows Poison
Rocket Lightning Arrows Poison
Lightning Arrows Rocket Poison
Lightning Arrows Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Arrows Poison
Rocket Lightning Arrows Tornado Poison
Rocket Lightning Poison
Rocket Lightning Arrows Tornado Poison
Rocket Tornado Lightning
Rocket Lightning Arrows Poison
Arrows Tornado Poison
Arrows Poison Tornado Lightning
Lightning Arrows Tornado Poison
Rocket Poison Lightning Arrows Tornado
Poison Lightning Arrows Tornado
Rocket Lightning Poison
Lightning
Poison Lightning Arrows Rocket
Rocket Lightning Arrows Poison
Rocket Arrows Poison Lightning
Lightning Rocket
Rocket Poison Lightning Arrows Tornado
Arrows
Poison Lightning Rocket
Arrows Poison Lightning
Rocket Lightning Arrows Tornado Poison
Rocket Tornado Poison Lightning
Rocket Tornado Poison Lightning
Poison Lightning Rocket Tornado
Lightning Rocket

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