My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Valkyrie Hunter Witch
The Log
Cannon Hunter Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Hunter Witch
Fireball
Cannon Hunter Witch
Poison
Cannon Hunter Witch
Lightning
Cannon Valkyrie Hunter Witch
Rocket
Valkyrie Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Valkyrie Hunter Witch Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Valkyrie Hunter

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Mega Knight
Cannon
Valkyrie
Hunter Witch
Hunter
Valkyrie Golem Mega Knight
Witch
Valkyrie Golem Mega Knight
Lightning
Golem Arrows
Golem
Arrows Lightning Hunter Witch
Mega Knight
Arrows Hunter Witch

Defense Synergies 1 10

Arrows
Mega Knight Cannon Valkyrie Lightning
Cannon
Arrows Valkyrie Hunter Witch
Valkyrie
Arrows Cannon Hunter Witch
Hunter
Cannon Valkyrie Mega Knight
Witch
Cannon Valkyrie Mega Knight
Lightning
Arrows
Golem
Mega Knight
Arrows Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Valkyrie
Hunter Cannon Valkyrie Witch Mega Knight
Cannon Hunter Witch Mega Knight Valkyrie Lightning
Cannon Hunter Witch Valkyrie Mega Knight
Lightning Arrows Valkyrie Mega Knight
Arrows Cannon Valkyrie Hunter Mega Knight
Hunter Lightning Arrows Cannon Witch
Lightning Arrows Cannon Valkyrie Mega Knight
Cannon Hunter Witch
Cannon Valkyrie Hunter Mega Knight
Valkyrie Witch Arrows Cannon Hunter Mega Knight
Arrows Hunter Witch
Cannon Hunter Mega Knight Valkyrie Witch Lightning
Valkyrie Mega Knight Arrows Cannon Hunter Witch
Cannon Hunter Mega Knight
Cannon Hunter Lightning Mega Knight
Mega Knight Arrows Cannon Valkyrie Hunter Witch
Arrows Cannon Valkyrie Mega Knight Hunter Witch
Arrows Valkyrie Hunter Witch Cannon Mega Knight
Cannon Hunter
Valkyrie Mega Knight Arrows Cannon Hunter Witch
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Valkyrie Hunter Lightning Mega Knight
Mega Knight Valkyrie Hunter Witch Lightning
Valkyrie Hunter Lightning Mega Knight
Cannon Valkyrie Hunter Witch Mega Knight
Arrows Hunter Witch
Valkyrie Hunter Witch Lightning
Mega Knight Valkyrie Hunter
Lightning Mega Knight Valkyrie Witch
Witch Cannon
Mega Knight Valkyrie Hunter Witch
Lightning Mega Knight Arrows Valkyrie
Lightning Mega Knight Cannon Valkyrie Hunter Witch
Cannon Valkyrie Witch Mega Knight
Witch Valkyrie Hunter Lightning
Arrows Valkyrie Mega Knight Cannon Hunter Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Hunter Witch
Arrows Witch
Arrows Hunter Lightning
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows
Lightning Hunter
Lightning Arrows
Lightning Arrows
Lightning Arrows Hunter Witch
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Hunter Mega Knight
Lightning Arrows Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Hunter Witch Mega Knight
Witch
Arrows Hunter Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows
Lightning Arrows Hunter Witch
Lightning Witch
Lightning
Lightning Arrows Hunter Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Witch
Lightning Arrows Hunter Witch
Arrows
Lightning Valkyrie Hunter Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight
Lightning Mega Knight

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