My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Guards Ram Rider
Zap
Cannon Guards Ram Rider
Barbarian Barrel
Cannon Wizard Guards Electro Wizard
The Log
Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Wizard Guards P.E.K.K.A Electro Wizard Ram Rider
Fireball
Cannon Wizard Electro Wizard Ram Rider
Poison
Cannon Wizard Guards Electro Wizard
Lightning
Cannon Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Guards Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Cannon
Wizard
P.E.K.K.A Ram Rider
Guards
The Log Ram Rider
P.E.K.K.A
Arrows Electro Wizard Wizard The Log Ram Rider
The Log
Guards P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Arrows Wizard Guards P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 15

Arrows
Cannon P.E.K.K.A
Cannon
The Log Arrows Wizard Guards Electro Wizard
Wizard
Cannon Guards P.E.K.K.A The Log Electro Wizard
Guards
Cannon Wizard The Log Electro Wizard
P.E.K.K.A
The Log Arrows Wizard Electro Wizard
The Log
Cannon P.E.K.K.A Wizard Guards Electro Wizard Ram Rider
Electro Wizard
Cannon Wizard Guards P.E.K.K.A The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Cannon The Log Electro Wizard Ram Rider
Cannon P.E.K.K.A Ram Rider Electro Wizard
Cannon P.E.K.K.A Guards Electro Wizard Ram Rider
Arrows P.E.K.K.A The Log
Arrows The Log Cannon Guards Electro Wizard
Electro Wizard Ram Rider Arrows Cannon Wizard
Arrows Cannon P.E.K.K.A The Log Electro Wizard Ram Rider
Cannon P.E.K.K.A
Guards Cannon Electro Wizard
Guards Electro Wizard Arrows Cannon Wizard The Log Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Cannon P.E.K.K.A Wizard Guards The Log Electro Wizard Ram Rider
Wizard Arrows Cannon Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard Ram Rider
Cannon P.E.K.K.A The Log Electro Wizard Ram Rider
Wizard Arrows Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Wizard Guards The Log Electro Wizard Ram Rider
Arrows Wizard The Log Cannon Guards Electro Wizard Ram Rider
P.E.K.K.A Cannon Electro Wizard Ram Rider
Wizard Arrows Cannon Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard The Log
Guards P.E.K.K.A The Log Electro Wizard Ram Rider
Guards P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Cannon Guards Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Guards P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards The Log Electro Wizard
P.E.K.K.A Cannon Wizard Guards Ram Rider
Wizard Cannon
Guards Electro Wizard P.E.K.K.A The Log
Arrows Cannon Wizard P.E.K.K.A The Log Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log Electro Wizard Ram Rider
Arrows The Log
Arrows Guards The Log
Wizard Arrows The Log
Arrows Wizard Ram Rider
Arrows Wizard The Log
Arrows The Log Wizard Ram Rider
Arrows The Log Wizard Ram Rider
Guards Electro Wizard
Arrows Wizard The Log Electro Wizard Ram Rider
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Electro Wizard Ram Rider
Arrows Wizard The Log Ram Rider
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard Guards
Arrows Wizard The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Guards
Arrows Wizard Electro Wizard Ram Rider
Arrows The Log
Wizard Electro Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A
Wizard

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