My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Flying Machine Wizard Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Flying Machine Witch Inferno Dragon
Zap
Flying Machine Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Flying Machine Witch
Royal Delivery
Elixir Golem Flying Machine Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Elixir Golem Flying Machine Wizard Witch Inferno Dragon
Poison
Elixir Golem Flying Machine Wizard Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Flying Machine Inferno Dragon Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Flying Machine Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Lightning
Elixir Golem
Lightning Arrows Flying Machine Wizard Witch Inferno Dragon
Flying Machine
Elixir Golem P.E.K.K.A
Wizard
Elixir Golem P.E.K.K.A
Witch
Elixir Golem P.E.K.K.A
Lightning
Elixir Golem Arrows
P.E.K.K.A
Arrows Flying Machine Wizard Witch
Inferno Dragon
Elixir Golem

Defense Synergies 0 4

Arrows
Lightning P.E.K.K.A
Elixir Golem
Flying Machine
P.E.K.K.A
Wizard
P.E.K.K.A
Witch
Lightning
Arrows
P.E.K.K.A
Arrows Flying Machine Wizard
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Wizard
P.E.K.K.A Inferno Dragon Flying Machine Witch
Witch P.E.K.K.A Lightning Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
Lightning Arrows P.E.K.K.A
Arrows Flying Machine
Lightning Inferno Dragon Arrows Flying Machine Wizard Witch
Lightning Arrows Flying Machine P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon
Witch Arrows Flying Machine Wizard
Arrows Inferno Dragon Flying Machine Wizard Witch
P.E.K.K.A Flying Machine Wizard Witch Lightning
Wizard Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
Wizard Arrows Witch P.E.K.K.A
Arrows Flying Machine Wizard Witch
Arrows Wizard Witch Flying Machine Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Arrows Flying Machine Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Flying Machine Wizard Lightning Inferno Dragon
P.E.K.K.A Witch Lightning
Lightning P.E.K.K.A
P.E.K.K.A Witch Inferno Dragon
Arrows Wizard Flying Machine Witch
P.E.K.K.A Flying Machine Witch Lightning
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Flying Machine Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Flying Machine Witch
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Wizard Witch
Wizard Flying Machine Witch
Witch Flying Machine Lightning P.E.K.K.A Inferno Dragon
Arrows Flying Machine Wizard Witch P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine
Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Wizard Arrows
Arrows Wizard Flying Machine Witch
Arrows Flying Machine Wizard Witch
Arrows Flying Machine Wizard Lightning
Arrows Flying Machine Wizard Lightning
Lightning
Lightning Arrows Flying Machine Wizard
Lightning Arrows Flying Machine Wizard
Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Wizard Witch
Lightning Arrows Flying Machine Wizard
Lightning Arrows
Lightning
Lightning Arrows Flying Machine Wizard
Lightning Arrows Flying Machine Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Flying Machine
Arrows Wizard Witch
Witch Inferno Dragon
Arrows Flying Machine Wizard Witch Lightning
Lightning Arrows Flying Machine Wizard Witch
Lightning Arrows
Lightning Arrows Flying Machine Wizard Witch
Lightning Flying Machine Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Flying Machine Witch
Lightning Arrows Flying Machine Wizard Witch
Arrows
Lightning Flying Machine Wizard
Arrows Flying Machine Wizard Lightning
Lightning Arrows
Flying Machine P.E.K.K.A
Flying Machine Witch Lightning
Flying Machine Witch Lightning
Lightning Flying Machine Witch
P.E.K.K.A Inferno Dragon
Lightning Wizard

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