My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Electro Dragon Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Valkyrie Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Valkyrie Battle Healer Electro Dragon Night Witch
Fireball
Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Valkyrie Battle Healer Electro Dragon Night Witch Monk
Rocket
Valkyrie Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Valkyrie Battle Healer Night Witch Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Elixir Golem Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Rage Night Witch Arrows Electro Dragon Monk
Valkyrie
Battle Healer Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Arrows Valkyrie Night Witch
Rage
Elixir Golem Battle Healer Electro Dragon Night Witch
Electro Dragon
Battle Healer Elixir Golem Valkyrie Rage
Night Witch
Elixir Golem Arrows Battle Healer Rage Monk
Monk
Elixir Golem Night Witch

Defense Synergies 1 7

Arrows
Valkyrie Battle Healer Monk
Elixir Golem
Valkyrie
Arrows Battle Healer Electro Dragon Night Witch
Battle Healer
Electro Dragon Arrows Valkyrie Night Witch
Rage
Electro Dragon
Battle Healer Valkyrie
Night Witch
Valkyrie Battle Healer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Valkyrie Battle Healer Electro Dragon Night Witch Monk
Valkyrie Electro Dragon Night Witch
Night Witch Valkyrie Electro Dragon Monk
Arrows Valkyrie Battle Healer Monk
Arrows Valkyrie Electro Dragon Night Witch
Arrows Electro Dragon Night Witch
Arrows Valkyrie Battle Healer Electro Dragon Monk
Night Witch
Valkyrie Battle Healer Night Witch
Valkyrie Arrows Electro Dragon Night Witch
Arrows Electro Dragon Night Witch
Night Witch Valkyrie Battle Healer Electro Dragon
Valkyrie Arrows Electro Dragon Night Witch
Monk
Arrows Valkyrie Electro Dragon Night Witch
Arrows Valkyrie Battle Healer Electro Dragon Night Witch
Arrows Valkyrie Battle Healer Electro Dragon
Valkyrie Arrows Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Arrows Valkyrie Battle Healer Electro Dragon Monk
Valkyrie Battle Healer Electro Dragon
Valkyrie Battle Healer Night Witch Monk
Valkyrie Battle Healer Night Witch
Arrows Electro Dragon Monk
Valkyrie Battle Healer Night Witch
Valkyrie Battle Healer
Electro Dragon Valkyrie Monk
Valkyrie Electro Dragon
Monk Arrows Valkyrie
Valkyrie Night Witch
Valkyrie Electro Dragon
Electro Dragon Valkyrie Battle Healer Night Witch Monk
Arrows Valkyrie Battle Healer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon Monk
Arrows Monk Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon
Arrows Monk Electro Dragon
Electro Dragon Night Witch
Monk Arrows Valkyrie Electro Dragon
Monk Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Monk Arrows
Night Witch
Arrows Electro Dragon Monk
Arrows Valkyrie Electro Dragon Monk
Night Witch Monk
Arrows
Monk
Arrows Electro Dragon Monk
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon Monk
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon Monk
Arrows Monk
Electro Dragon Night Witch
Arrows Electro Dragon Monk
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Monk Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Monk
Electro Dragon Monk

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