My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Inferno Tower Sparky
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Fireball
Inferno Tower Wizard Electro Wizard Sparky
Poison
Inferno Tower Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Mini P.E.K.K.A Mega Knight
Fireball
Arrows Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A
Sparky Arrows Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Sparky Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Fireball Wizard Electro Wizard
Mega Knight
Arrows Fireball Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 3 13

Arrows
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Sparky
Fireball
Arrows Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Fireball Wizard
Inferno Tower
Electro Wizard Arrows Fireball Mega Knight
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Inferno Tower Fireball Wizard Mega Knight
Sparky
Arrows
Mega Knight
Arrows Fireball Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Sparky Electro Wizard Mega Knight
Arrows Fireball Mini P.E.K.K.A Sparky Mega Knight
Arrows Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Fireball Wizard
Arrows Fireball Inferno Tower Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Inferno Tower Sparky
Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Fireball Wizard Mega Knight
Arrows Inferno Tower Fireball Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Sparky Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Sparky Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Sparky Electro Wizard Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Fireball Mega Knight Wizard Electro Wizard
Arrows Wizard Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Inferno Tower Electro Wizard
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Electro Wizard Sparky
Fireball Electro Wizard Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Electro Wizard Sparky
Inferno Tower Mini P.E.K.K.A Sparky Mega Knight
Arrows Fireball Wizard Electro Wizard
Mini P.E.K.K.A Sparky Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Sparky
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Sparky
Mega Knight Mini P.E.K.K.A Inferno Tower Sparky
Mega Knight Arrows Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Wizard Sparky
Wizard Fireball Sparky Mega Knight
Inferno Tower Electro Wizard Sparky Fireball Mini P.E.K.K.A
Arrows Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard Sparky
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Wizard Arrows Sparky Mega Knight
Arrows Fireball Wizard
Arrows Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball Wizard Electro Wizard Sparky
Fireball Arrows Wizard
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Fireball Mini P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball Wizard
Sparky
Arrows Fireball
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Wizard Electro Wizard Sparky
Fireball Arrows Wizard Sparky Mega Knight
Fireball Arrows Sparky
Arrows Fireball Wizard Electro Wizard Sparky
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Wizard Sparky Mega Knight
Arrows Fireball Electro Wizard Sparky
Sparky Mega Knight
Arrows Fireball Wizard Sparky
Electro Wizard Fireball
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
Arrows Fireball Wizard
Arrows Fireball Sparky
Sparky Mega Knight
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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