My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Goblin Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Princess
Zap
Goblin Giant Princess Sparky
Barbarian Barrel
Hunter Princess Sparky
The Log
Hunter Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Hunter Princess Sparky
Fireball
Hunter Princess Sparky
Poison
Hunter Princess Sparky
Lightning
Hunter Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Fireball Rune Giant Hunter Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Fireball Rune Giant

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Lightning Goblin Giant
Fireball
Arrows Goblin Giant Princess Sparky
Rune Giant
Hunter
Goblin Giant Sparky
Lightning
Arrows Goblin Giant
Goblin Giant
Fireball Sparky Arrows Hunter Lightning
Princess
Fireball Sparky
Sparky
Arrows Goblin Giant Fireball Hunter Princess

Defense Synergies 1 6

Arrows
Fireball Lightning Sparky
Fireball
Goblin Giant Arrows Princess
Rune Giant
Hunter
Lightning
Arrows
Goblin Giant
Fireball Princess Sparky
Princess
Fireball Goblin Giant
Sparky
Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Goblin Giant Sparky
Hunter Sparky
Hunter Sparky Lightning
Hunter Sparky
Lightning Arrows Fireball Princess Sparky
Arrows Fireball Hunter
Hunter Lightning Arrows Fireball Princess
Lightning Arrows Fireball Goblin Giant Sparky
Hunter Sparky Princess
Hunter Sparky
Arrows Fireball Hunter Goblin Giant Princess
Arrows Hunter Fireball Princess
Hunter Sparky Fireball Lightning
Fireball Sparky Arrows Hunter Princess
Sparky Hunter
Fireball Hunter Lightning Sparky
Sparky Arrows Fireball Hunter
Arrows Fireball Hunter
Arrows Hunter Fireball Princess
Sparky Hunter
Arrows Fireball Hunter Goblin Giant Sparky
Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Sparky
Fireball Arrows Hunter Lightning
Hunter Lightning Goblin Giant Sparky
Hunter Lightning Fireball Goblin Giant Sparky
Hunter Goblin Giant Sparky
Arrows Fireball Hunter Goblin Giant Princess
Sparky Fireball Hunter Lightning Goblin Giant
Hunter Goblin Giant Sparky
Lightning Fireball Sparky
Goblin Giant Sparky
Hunter Sparky
Lightning Arrows Fireball Goblin Giant
Lightning Fireball Hunter Goblin Giant Sparky
Fireball Princess Sparky
Sparky Fireball Hunter Lightning Goblin Giant
Arrows Fireball Hunter Princess Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Princess Arrows Sparky
Arrows Fireball Princess
Lightning Arrows Fireball Goblin Giant Sparky
Lightning Arrows Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Hunter Goblin Giant Princess
Arrows Princess Sparky
Arrows Fireball Hunter Lightning Princess
Arrows Fireball Lightning
Lightning Fireball Sparky
Lightning Arrows Fireball Princess Sparky
Fireball Lightning Arrows Princess
Lightning Fireball Hunter Princess Sparky
Lightning Arrows Fireball Princess
Lightning Princess Arrows Fireball Sparky
Lightning Arrows Fireball Hunter Princess Sparky
Lightning Arrows Fireball Princess Sparky
Lightning Arrows Fireball Sparky
Lightning Sparky
Lightning Arrows Fireball Hunter Princess Sparky
Lightning Arrows Fireball Princess
Lightning Fireball Sparky
Lightning Arrows Fireball Princess
Lightning Sparky
Lightning Arrows Fireball
Arrows Fireball Hunter Princess Sparky
Arrows Fireball Hunter Lightning Princess Sparky
Fireball Lightning Arrows Princess Sparky
Fireball Lightning Arrows Sparky
Lightning Arrows Fireball Hunter Princess Sparky
Lightning Fireball
Lightning Fireball Sparky
Lightning Arrows Fireball Hunter Sparky
Lightning Arrows Fireball Princess Sparky
Sparky
Arrows Fireball Lightning Princess Sparky
Lightning Fireball Princess
Fireball Lightning Arrows Hunter Princess
Arrows Fireball
Fireball Lightning Hunter Princess Sparky
Arrows Fireball Lightning Princess
Lightning Arrows Fireball Sparky
Sparky
Fireball Lightning Princess Sparky
Fireball Lightning Princess
Lightning Fireball Goblin Giant Princess Sparky
Sparky
Fireball Lightning Sparky

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