My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Goblin Hut Baby Dragon Balloon
Zap
Goblin Hut Balloon
Barbarian Barrel
Valkyrie Goblin Hut Giant Skeleton Ice Wizard
The Log
Goblin Hut Giant Skeleton
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Baby Dragon Balloon Giant Skeleton Ice Wizard
Fireball
Goblin Hut Baby Dragon Balloon Ice Wizard
Poison
Goblin Hut Balloon Ice Wizard
Lightning
Valkyrie Goblin Hut Baby Dragon Balloon Ice Wizard
Rocket
Valkyrie Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Fireball Valkyrie Baby Dragon Goblin Hut Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Fireball Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Giant Skeleton
Fireball
Arrows Baby Dragon
Valkyrie
Balloon Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut
Valkyrie Baby Dragon Balloon Giant Skeleton Ice Wizard
Baby Dragon
Fireball Valkyrie Goblin Hut Balloon Giant Skeleton Ice Wizard
Balloon
Arrows Valkyrie Goblin Hut Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Arrows Valkyrie Goblin Hut Baby Dragon Balloon Ice Wizard
Ice Wizard
Goblin Hut Baby Dragon Balloon Giant Skeleton

Defense Synergies 1 16

Arrows
Fireball Valkyrie Goblin Hut Giant Skeleton Ice Wizard
Fireball
Arrows Valkyrie Goblin Hut Ice Wizard
Valkyrie
Arrows Fireball Goblin Hut Baby Dragon Ice Wizard
Goblin Hut
Arrows Fireball Valkyrie Baby Dragon Giant Skeleton Ice Wizard
Baby Dragon
Ice Wizard Valkyrie Goblin Hut Giant Skeleton
Balloon
Giant Skeleton
Arrows Goblin Hut Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Fireball Valkyrie Goblin Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon
Valkyrie Goblin Hut Ice Wizard
Goblin Hut Valkyrie Giant Skeleton Ice Wizard
Goblin Hut Valkyrie Ice Wizard
Arrows Fireball Valkyrie Giant Skeleton
Arrows Fireball Valkyrie Baby Dragon Ice Wizard
Arrows Fireball Goblin Hut Baby Dragon Ice Wizard
Arrows Fireball Valkyrie Baby Dragon Giant Skeleton
Goblin Hut Ice Wizard
Valkyrie Giant Skeleton Ice Wizard
Valkyrie Ice Wizard Arrows Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Fireball Goblin Hut Baby Dragon Ice Wizard
Goblin Hut Fireball Valkyrie Giant Skeleton Ice Wizard
Fireball Valkyrie Arrows Goblin Hut Baby Dragon
Goblin Hut
Fireball Goblin Hut
Arrows Fireball Valkyrie Goblin Hut
Arrows Fireball Valkyrie Goblin Hut Baby Dragon Ice Wizard
Arrows Valkyrie Baby Dragon Fireball Goblin Hut Giant Skeleton Ice Wizard
Goblin Hut
Valkyrie Arrows Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Giant Skeleton
Fireball Arrows Valkyrie Baby Dragon
Giant Skeleton Valkyrie Goblin Hut
Valkyrie Giant Skeleton Fireball
Giant Skeleton Valkyrie Goblin Hut
Arrows Fireball Goblin Hut Baby Dragon Ice Wizard
Fireball Valkyrie Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Giant Skeleton Fireball Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Valkyrie Goblin Hut Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblin Hut Fireball Valkyrie Baby Dragon Giant Skeleton
Arrows Valkyrie Fireball Goblin Hut Baby Dragon Giant Skeleton Ice Wizard
Arrows Fireball Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Goblin Hut Baby Dragon Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball Valkyrie
Fireball Arrows Baby Dragon
Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Ice Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Fireball Goblin Hut
Fireball
Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fireball Goblin Hut
Fireball Arrows Baby Dragon Ice Wizard
Arrows Fireball
Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton
Fireball

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