My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Goblin Demolisher Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton Army Dark Prince
Giant Snowball
Barbarians Musketeer Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Barbarians Musketeer Bomb Tower Skeleton Army Dark Prince
The Log
Firecracker Barbarians Musketeer Goblin Demolisher Skeleton Army Dark Prince
Earthquake
Firecracker Barbarians Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Musketeer Goblin Demolisher Skeleton Army Dark Prince
Fireball
Firecracker Barbarians Musketeer Bomb Tower Skeleton Army
Poison
Firecracker Barbarians Musketeer Bomb Tower Skeleton Army
Lightning
Musketeer Bomb Tower Dark Prince
Rocket
Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Goblin Demolisher Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Musketeer Bomb Tower Goblin Demolisher Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince
Firecracker
Dark Prince
Barbarians
Musketeer
Dark Prince
Bomb Tower
Goblin Demolisher
Skeleton Army
Dark Prince
Arrows Firecracker Musketeer

Defense Synergies 0 13

Arrows
Barbarians Bomb Tower Dark Prince
Firecracker
Musketeer Bomb Tower Skeleton Army Dark Prince
Barbarians
Arrows Skeleton Army
Musketeer
Firecracker Bomb Tower Skeleton Army Dark Prince
Bomb Tower
Arrows Firecracker Musketeer Skeleton Army
Goblin Demolisher
Dark Prince
Skeleton Army
Firecracker Barbarians Musketeer Bomb Tower
Dark Prince
Arrows Firecracker Musketeer Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Goblin Demolisher
Barbarians Bomb Tower Skeleton Army Firecracker Musketeer Dark Prince
Barbarians Bomb Tower Skeleton Army Musketeer Dark Prince
Barbarians Bomb Tower Skeleton Army Firecracker Musketeer Dark Prince
Arrows Firecracker Barbarians Bomb Tower Goblin Demolisher Skeleton Army Dark Prince
Arrows Skeleton Army Firecracker Musketeer Bomb Tower Goblin Demolisher Dark Prince
Musketeer Arrows Firecracker Bomb Tower
Arrows Barbarians Musketeer Bomb Tower
Barbarians Musketeer Bomb Tower Skeleton Army
Skeleton Army Firecracker Barbarians Musketeer Dark Prince
Barbarians Skeleton Army Arrows Firecracker Musketeer Bomb Tower Goblin Demolisher Dark Prince
Arrows Musketeer Firecracker
Barbarians Bomb Tower Skeleton Army Musketeer Dark Prince
Bomb Tower Skeleton Army Arrows Firecracker Barbarians Goblin Demolisher Dark Prince
Barbarians Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army
Barbarians Bomb Tower Arrows Firecracker Musketeer Skeleton Army Dark Prince
Arrows Bomb Tower Firecracker Barbarians Musketeer Goblin Demolisher Skeleton Army Dark Prince
Arrows Bomb Tower Firecracker Barbarians Musketeer Goblin Demolisher Dark Prince
Barbarians Musketeer Bomb Tower
Goblin Demolisher Skeleton Army Dark Prince Arrows Firecracker Barbarians Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Dark Prince
Arrows Firecracker Musketeer Bomb Tower
Barbarians Skeleton Army Musketeer Bomb Tower Dark Prince
Skeleton Army Dark Prince Barbarians Musketeer
Barbarians Musketeer Skeleton Army Dark Prince
Arrows Firecracker Musketeer Bomb Tower Goblin Demolisher
Skeleton Army Dark Prince Barbarians Musketeer Bomb Tower
Barbarians Bomb Tower Skeleton Army Dark Prince
Firecracker Barbarians Bomb Tower Skeleton Army Dark Prince
Barbarians Musketeer Skeleton Army
Barbarians Musketeer Bomb Tower Dark Prince
Skeleton Army Arrows Barbarians Dark Prince
Barbarians Skeleton Army Dark Prince Bomb Tower
Firecracker Barbarians Musketeer Bomb Tower Goblin Demolisher Skeleton Army
Barbarians Skeleton Army Firecracker Musketeer Bomb Tower Dark Prince
Arrows Firecracker Barbarians Musketeer Bomb Tower Dark Prince
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Barbarians Musketeer Dark Prince
Arrows Firecracker Goblin Demolisher Dark Prince
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer Dark Prince
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Goblin Demolisher
Arrows Firecracker Musketeer Goblin Demolisher
Arrows
Arrows Firecracker Musketeer Goblin Demolisher Dark Prince
Arrows Firecracker Goblin Demolisher
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Firecracker Goblin Demolisher Dark Prince
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Barbarians Musketeer Skeleton Army Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Dark Prince
Firecracker

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