My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Inferno Dragon Lava Hound
Giant Snowball
Guards Goblin Drill Inferno Dragon Lava Hound
Zap
Firecracker Guards Goblin Drill Inferno Dragon Lava Hound
Barbarian Barrel
Firecracker Guards Goblin Drill
The Log
Firecracker Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill Lava Hound
Royal Delivery
Firecracker Guards Goblin Drill Inferno Dragon Lava Hound
Fireball
Firecracker Goblin Drill Inferno Dragon Lava Hound
Poison
Firecracker Guards Goblin Drill Lava Hound
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Rune Giant Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Rune Giant Goblin Drill Inferno Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Rune Giant

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Goblin Drill Lightning
Firecracker
Goblin Drill Inferno Dragon Lava Hound
Guards
Lava Hound
Rune Giant
Inferno Dragon
Goblin Drill
Arrows Firecracker
Lightning
Lava Hound Arrows
Inferno Dragon
Rune Giant Lava Hound Firecracker
Lava Hound
Arrows Lightning Inferno Dragon Firecracker Guards

Defense Synergies 0 3

Arrows
Lightning
Firecracker
Guards
Guards
Firecracker Goblin Drill
Rune Giant
Goblin Drill
Guards
Lightning
Arrows
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Inferno Dragon Firecracker Goblin Drill
Goblin Drill Lightning Inferno Dragon
Inferno Dragon Firecracker Guards Goblin Drill
Lightning Arrows Firecracker
Arrows Firecracker Guards
Lightning Inferno Dragon Arrows Firecracker
Lightning Arrows
Inferno Dragon Goblin Drill
Guards Firecracker
Guards Arrows Firecracker Goblin Drill
Arrows Inferno Dragon Firecracker
Goblin Drill Guards Lightning
Arrows Firecracker Guards Goblin Drill
Inferno Dragon Goblin Drill
Goblin Drill Lightning Inferno Dragon
Arrows Firecracker Goblin Drill
Arrows Firecracker Guards Goblin Drill
Arrows Goblin Drill Firecracker Guards Inferno Dragon
Goblin Drill Inferno Dragon
Arrows Firecracker Guards
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Firecracker Lightning Inferno Dragon
Guards Lightning
Guards Lightning
Guards Goblin Drill Inferno Dragon
Arrows Firecracker
Guards Lightning
Inferno Dragon
Lightning Firecracker Inferno Dragon
Guards Goblin Drill Inferno Dragon
Inferno Dragon Guards
Lightning Arrows Guards
Lightning Guards
Firecracker
Guards Firecracker Goblin Drill Lightning Inferno Dragon
Arrows Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards Goblin Drill
Arrows Firecracker
Lightning Arrows Goblin Drill
Lightning Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Goblin Drill
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows Goblin Drill
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker Guards
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Guards
Lightning Arrows Firecracker
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Guards Lightning
Firecracker Lightning
Lightning Firecracker
Inferno Dragon
Lightning Firecracker

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