My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Giant Skeleton
Giant Snowball
Minion Horde Guards Witch
Zap
Firecracker Minion Horde Inferno Tower Guards Witch
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Guards Witch Giant Skeleton
The Log
Firecracker Guards Witch Giant Skeleton
Earthquake
Firecracker Inferno Tower Guards Witch
Arrows
Firecracker Minion Horde Guards Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Guards Witch Giant Skeleton
Fireball
Firecracker Minion Horde Inferno Tower Witch
Poison
Firecracker Minion Horde Inferno Tower Guards Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Minion Horde Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Minion Horde Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Firecracker
Valkyrie Giant Skeleton
Minion Horde
Giant Skeleton
Valkyrie
Firecracker Witch Giant Skeleton
Inferno Tower
Guards
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Minion Horde Valkyrie Witch

Defense Synergies 2 12

Arrows
Valkyrie Inferno Tower Giant Skeleton
Firecracker
Valkyrie Inferno Tower Guards Giant Skeleton
Minion Horde
Inferno Tower
Valkyrie
Firecracker Arrows Inferno Tower Witch
Inferno Tower
Guards Arrows Firecracker Minion Horde Valkyrie
Guards
Inferno Tower Firecracker Witch Giant Skeleton
Witch
Valkyrie Guards Giant Skeleton
Giant Skeleton
Arrows Firecracker Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Inferno Tower
Minion Horde Inferno Tower Firecracker Valkyrie Witch
Minion Horde Inferno Tower Witch Valkyrie Giant Skeleton
Minion Horde Inferno Tower Witch Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie Guards
Minion Horde Inferno Tower Arrows Firecracker Witch
Arrows Valkyrie Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Witch
Guards Firecracker Minion Horde Valkyrie Inferno Tower Giant Skeleton
Minion Horde Valkyrie Guards Witch Arrows Firecracker Giant Skeleton
Arrows Minion Horde Inferno Tower Firecracker Witch
Minion Horde Inferno Tower Valkyrie Guards Witch Giant Skeleton
Valkyrie Arrows Firecracker Minion Horde Guards Witch
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Minion Horde Arrows Firecracker Valkyrie Inferno Tower Witch
Arrows Firecracker Minion Horde Valkyrie Guards Witch
Arrows Valkyrie Witch Firecracker Guards Giant Skeleton
Inferno Tower
Valkyrie Arrows Firecracker Minion Horde Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Inferno Tower Witch Giant Skeleton
Arrows Firecracker Valkyrie
Guards Giant Skeleton Minion Horde Valkyrie Inferno Tower Witch
Valkyrie Guards Giant Skeleton Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Valkyrie Guards Witch
Arrows Firecracker Minion Horde Witch
Guards Minion Horde Valkyrie Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde Valkyrie
Minion Horde Giant Skeleton Firecracker Valkyrie Inferno Tower Witch
Inferno Tower Witch Minion Horde Guards
Minion Horde Valkyrie Inferno Tower Guards Witch Giant Skeleton
Arrows Valkyrie Guards Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Inferno Tower Guards Witch
Firecracker Minion Horde Valkyrie Witch
Inferno Tower Guards Witch Firecracker Minion Horde Valkyrie Giant Skeleton
Arrows Valkyrie Firecracker Minion Horde Inferno Tower Witch Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Valkyrie Guards Giant Skeleton
Arrows Firecracker
Arrows Minion Horde Giant Skeleton
Arrows Firecracker Valkyrie Guards Giant Skeleton
Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker Minion Horde Witch
Arrows Firecracker Minion Horde Witch
Arrows Firecracker
Arrows Firecracker
Minion Horde Guards
Firecracker Arrows Minion Horde Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Witch
Arrows Firecracker Minion Horde
Arrows
Minion Horde
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Firecracker Valkyrie Witch
Minion Horde Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Minion Horde Witch
Firecracker Minion Horde Guards Witch
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde Giant Skeleton
Arrows Firecracker
Minion Horde Guards Witch
Arrows Firecracker Witch
Arrows
Firecracker Minion Horde Valkyrie
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Guards Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker

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