My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Goblin Hut Wizard P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel
Zap
Firecracker Goblin Hut Goblin Barrel
Barbarian Barrel
Firecracker Goblin Hut Wizard Goblin Barrel
The Log
Firecracker Goblin Hut Goblin Barrel
Earthquake
Firecracker Goblin Hut Goblin Barrel
Arrows
Firecracker Goblin Hut Goblin Barrel
Royal Delivery
Firecracker Goblin Hut Wizard Goblin Barrel P.E.K.K.A
Fireball
Firecracker Goblin Hut Wizard Goblin Barrel
Poison
Firecracker Goblin Hut Wizard
Lightning
Ice Golem Goblin Hut Wizard Monk
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Goblin Barrel Goblin Hut Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Ice Golem Goblin Hut Goblin Barrel P.E.K.K.A Monk
Ice Golem
Goblin Barrel Firecracker Goblin Hut
Goblin Hut
Firecracker Ice Golem Goblin Barrel
Wizard
P.E.K.K.A
Goblin Barrel
Ice Golem Arrows Firecracker Goblin Hut P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Goblin Barrel
Monk
Firecracker

Defense Synergies 1 10

Arrows
Ice Golem Goblin Hut P.E.K.K.A Monk
Firecracker
Ice Golem Goblin Hut P.E.K.K.A
Ice Golem
Firecracker Arrows Goblin Hut Wizard
Goblin Hut
Arrows Firecracker Ice Golem Wizard
Wizard
Ice Golem Goblin Hut P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Goblin Hut Wizard
P.E.K.K.A Firecracker Goblin Hut Monk
Goblin Hut P.E.K.K.A
Goblin Hut P.E.K.K.A Firecracker Monk
Arrows Firecracker P.E.K.K.A Monk
Arrows Firecracker
Arrows Firecracker Goblin Hut Wizard
Arrows Ice Golem P.E.K.K.A Monk
P.E.K.K.A Goblin Hut
Firecracker Ice Golem
Arrows Firecracker Ice Golem Goblin Hut Wizard
Arrows Firecracker Goblin Hut Wizard
Goblin Hut P.E.K.K.A Wizard
Wizard Arrows Firecracker Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Monk Goblin Hut P.E.K.K.A
Wizard Arrows Firecracker Goblin Hut P.E.K.K.A
Arrows Firecracker Goblin Hut Wizard
Arrows Wizard Firecracker Ice Golem Goblin Hut
P.E.K.K.A Goblin Hut
Wizard Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Hut P.E.K.K.A
Arrows Firecracker Ice Golem Wizard Monk
P.E.K.K.A Ice Golem Goblin Hut
P.E.K.K.A Ice Golem Monk
P.E.K.K.A Goblin Hut
Arrows Firecracker Wizard Ice Golem Goblin Hut Monk
P.E.K.K.A Ice Golem Goblin Hut
P.E.K.K.A
P.E.K.K.A Firecracker Ice Golem Goblin Hut Monk
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Monk Arrows
P.E.K.K.A Ice Golem Wizard
Wizard Firecracker
Goblin Hut Firecracker Ice Golem P.E.K.K.A Monk
Arrows Firecracker Ice Golem Goblin Hut Wizard P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Monk
Arrows Firecracker Monk
Arrows Goblin Hut
Arrows Firecracker Ice Golem
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Golem Monk
Arrows Firecracker Wizard
Arrows Firecracker Ice Golem Wizard
Arrows Monk Firecracker Wizard
Firecracker Monk Arrows Wizard
Monk Arrows Firecracker Wizard
Firecracker Ice Golem Goblin Hut
Arrows Firecracker Monk
Arrows Firecracker Ice Golem Goblin Hut
Arrows Firecracker Goblin Hut Wizard
Arrows Firecracker Goblin Hut Wizard
Monk Arrows
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Firecracker Ice Golem Wizard
Arrows Firecracker Wizard Monk
Arrows Wizard Monk
Arrows Firecracker
Arrows Firecracker Ice Golem Wizard
Firecracker Goblin Hut Wizard
Arrows Wizard
Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker Wizard Monk
Goblin Hut
Arrows Firecracker Wizard Monk
Arrows
Firecracker Wizard
Arrows Firecracker Ice Golem Wizard
Monk Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Monk
P.E.K.K.A
Firecracker Wizard Monk

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