My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon
Zap
Firecracker Inferno Tower Guards Balloon
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Balloon
Fireball
Firecracker Inferno Tower Balloon
Poison
Firecracker Inferno Tower Guards Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Mini P.E.K.K.A Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Freeze
Firecracker
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Firecracker The Log
Inferno Tower
Guards
The Log
Freeze
Balloon Arrows
Balloon
Arrows Freeze Firecracker The Log
The Log
Mini P.E.K.K.A Guards Balloon

Defense Synergies 4 8

Arrows
Mini P.E.K.K.A Inferno Tower
Firecracker
The Log Mini P.E.K.K.A Inferno Tower Guards
Mini P.E.K.K.A
The Log Arrows Firecracker Guards Freeze
Inferno Tower
Guards The Log Arrows Firecracker
Guards
Inferno Tower Firecracker Mini P.E.K.K.A The Log
Freeze
Mini P.E.K.K.A
Balloon
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Firecracker The Log
Mini P.E.K.K.A Inferno Tower Freeze
Mini P.E.K.K.A Inferno Tower Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Freeze The Log Firecracker Guards
Inferno Tower Arrows Firecracker Freeze
Arrows Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Guards Firecracker Mini P.E.K.K.A Inferno Tower
Guards Arrows Firecracker Freeze The Log
Arrows Inferno Tower Firecracker
Mini P.E.K.K.A Inferno Tower Guards Freeze The Log
Arrows Firecracker Mini P.E.K.K.A Guards Freeze The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Freeze The Log
Arrows Firecracker Mini P.E.K.K.A Inferno Tower
Arrows Firecracker Guards The Log
Arrows Freeze The Log Firecracker Guards
Mini P.E.K.K.A Inferno Tower
Arrows Firecracker Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Inferno Tower
Arrows Firecracker Mini P.E.K.K.A The Log
Guards Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards
Arrows Firecracker Freeze
Mini P.E.K.K.A Guards Inferno Tower
Mini P.E.K.K.A Inferno Tower
Freeze Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Mini P.E.K.K.A Inferno Tower Guards
Arrows Guards The Log
Mini P.E.K.K.A Inferno Tower Guards
Firecracker
Inferno Tower Guards Firecracker Mini P.E.K.K.A Freeze The Log
Arrows Firecracker Mini P.E.K.K.A Inferno Tower Freeze The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Guards Freeze The Log
Arrows Firecracker The Log
Arrows Firecracker Freeze
Arrows Firecracker The Log
Arrows The Log Firecracker Freeze
Arrows The Log Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker Freeze
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker Freeze The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Guards Freeze
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker Freeze
Arrows Firecracker The Log
Guards Freeze
Arrows Firecracker
Freeze
Arrows The Log
Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker Guards Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker

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