My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Firecracker Mortar Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Mortar Inferno Tower Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Mortar Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Firecracker Mortar Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Poison
Firecracker Mortar Inferno Tower Skeleton Army
Lightning
Mortar Inferno Tower Inferno Dragon
Rocket
Mortar Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Mortar Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Mega Knight
Firecracker
Mortar Goblin Barrel Inferno Dragon Mega Knight
Mortar
Arrows Firecracker
Inferno Tower
Goblin Barrel
Arrows Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Goblin Barrel

Defense Synergies 2 12

Arrows
Mega Knight Mortar Inferno Tower
Firecracker
Mortar Inferno Tower Skeleton Army Mega Knight
Mortar
Arrows Firecracker Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower
Skeleton Army Arrows Firecracker Mortar Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Mortar Inferno Dragon
Inferno Dragon
Mortar Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Firecracker Mortar Mega Knight
Mortar Inferno Tower Skeleton Army Mega Knight Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker Mortar Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Inferno Tower Inferno Dragon Arrows Firecracker Mortar
Arrows Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Mortar Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Skeleton Army Arrows Firecracker Mega Knight
Arrows Inferno Tower Inferno Dragon Firecracker
Mortar Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Mortar
Inferno Tower Skeleton Army Inferno Dragon Mortar Mega Knight
Inferno Tower Skeleton Army Mortar Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Mortar Inferno Tower Skeleton Army
Arrows Mortar Mega Knight Firecracker Skeleton Army
Arrows Mortar Firecracker Inferno Dragon Mega Knight
Mortar Inferno Tower Inferno Dragon
Skeleton Army Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Arrows Firecracker Mortar Inferno Dragon Mega Knight
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Arrows Firecracker
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Mortar Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Inferno Tower
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Firecracker Mortar Inferno Dragon
Arrows Mega Knight Firecracker Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows
Arrows Firecracker
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Firecracker Arrows Mortar
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Mega Knight
Arrows Mortar
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Mortar Mega Knight
Mega Knight
Arrows
Arrows Mortar
Arrows Firecracker Mortar Mega Knight
Inferno Dragon
Arrows Firecracker Mortar
Arrows Mortar Mega Knight
Arrows Firecracker Mortar
Arrows Firecracker
Firecracker
Arrows Mortar Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker Mortar
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mortar Mega Knight

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