My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Goblin Hut Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Goblin Hut
Zap
Firecracker Royal Giant Goblin Hut
Barbarian Barrel
Firecracker Elixir Golem Goblin Hut
The Log
Firecracker Royal Giant Elixir Golem Goblin Hut
Earthquake
Firecracker Elixir Golem Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Elixir Golem Goblin Hut
Fireball
Firecracker Elixir Golem Goblin Hut
Poison
Firecracker Elixir Golem Goblin Hut
Lightning
Goblin Hut Goblinstein
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Elixir Golem Void Goblin Hut Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Elixir Golem

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Elixir Golem
Firecracker
Royal Giant Elixir Golem Goblin Hut
Royal Giant
Arrows Firecracker Goblin Hut Void
Elixir Golem
Firecracker Rage Arrows Goblin Hut
Goblin Hut
Firecracker Royal Giant Elixir Golem
Rage
Elixir Golem
Void
Arrows Royal Giant
Goblinstein

Defense Synergies 1 2

Arrows
Void Goblin Hut
Firecracker
Goblin Hut
Royal Giant
Elixir Golem
Goblin Hut
Arrows Firecracker
Rage
Void
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Void
Firecracker Goblin Hut
Goblin Hut Void
Goblin Hut Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Hut Void
Arrows Void
Goblin Hut
Firecracker
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Goblin Hut
Arrows Firecracker Goblin Hut
Goblin Hut
Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Goblin Hut
Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Void
Void Arrows Firecracker
Goblin Hut
Goblin Hut
Arrows Firecracker Goblin Hut
Goblin Hut Void
Void Firecracker Goblin Hut
Goblin Hut
Goblin Hut
Arrows Void
Firecracker
Goblin Hut Firecracker
Arrows Firecracker Goblin Hut
Arrows Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Goblin Hut Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Goblin Hut Void
Arrows Firecracker Void
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut
Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Firecracker Goblin Hut Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Goblin Hut Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker
Firecracker Void
Void

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