My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Tombstone Skeleton Army
Zap
Firecracker Tombstone Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Tombstone Valkyrie Skeleton Army
The Log
Firecracker Tombstone Skeleton Army
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army
Fireball
Firecracker Tombstone Skeleton Army
Poison
Firecracker Tombstone Skeleton Army
Lightning
Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Tombstone Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Delivery Tombstone Skeleton Army Fireball Valkyrie Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Royal Delivery Tombstone

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Giant
Firecracker
Valkyrie Goblin Giant
Royal Delivery
Tombstone
Fireball
Arrows Goblin Giant
Valkyrie
Firecracker
Skeleton Army
Goblin Giant
Fireball Arrows Firecracker

Defense Synergies 2 13

Arrows
Royal Delivery Tombstone Fireball Valkyrie
Firecracker
Valkyrie Royal Delivery Tombstone Skeleton Army
Royal Delivery
Arrows Firecracker Tombstone Fireball Valkyrie Skeleton Army
Tombstone
Arrows Firecracker Royal Delivery Fireball
Fireball
Goblin Giant Arrows Royal Delivery Tombstone Valkyrie
Valkyrie
Firecracker Arrows Royal Delivery Fireball
Skeleton Army
Firecracker Royal Delivery
Goblin Giant
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball Valkyrie Goblin Giant
Skeleton Army Firecracker Royal Delivery Tombstone Valkyrie
Skeleton Army Royal Delivery Tombstone Valkyrie
Skeleton Army Firecracker Tombstone Valkyrie
Arrows Firecracker Royal Delivery Tombstone Fireball Valkyrie Skeleton Army
Arrows Royal Delivery Fireball Skeleton Army Firecracker Valkyrie
Arrows Firecracker Royal Delivery Tombstone Fireball
Arrows Fireball Valkyrie Goblin Giant
Tombstone Skeleton Army
Skeleton Army Firecracker Royal Delivery Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Royal Delivery Tombstone Fireball Goblin Giant
Arrows Firecracker Royal Delivery Fireball
Tombstone Skeleton Army Royal Delivery Fireball Valkyrie
Fireball Valkyrie Skeleton Army Arrows Firecracker Royal Delivery Tombstone
Skeleton Army Tombstone
Skeleton Army Royal Delivery Fireball
Arrows Firecracker Royal Delivery Tombstone Fireball Valkyrie Skeleton Army
Arrows Royal Delivery Tombstone Fireball Valkyrie Firecracker Skeleton Army
Arrows Royal Delivery Valkyrie Firecracker Tombstone Fireball
Valkyrie Skeleton Army Arrows Firecracker Royal Delivery Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Royal Delivery Tombstone Fireball
Royal Delivery Fireball Arrows Firecracker Valkyrie
Royal Delivery Tombstone Skeleton Army Valkyrie Goblin Giant
Valkyrie Skeleton Army Royal Delivery Fireball Goblin Giant
Royal Delivery Tombstone Valkyrie Skeleton Army Goblin Giant
Arrows Firecracker Royal Delivery Fireball Goblin Giant
Royal Delivery Skeleton Army Tombstone Fireball Valkyrie Goblin Giant
Royal Delivery Valkyrie Skeleton Army Goblin Giant
Royal Delivery Firecracker Tombstone Fireball Valkyrie Skeleton Army
Royal Delivery Tombstone Skeleton Army Goblin Giant
Tombstone Valkyrie
Skeleton Army Arrows Royal Delivery Fireball Valkyrie Goblin Giant
Royal Delivery Skeleton Army Tombstone Fireball Valkyrie Goblin Giant
Firecracker Fireball Valkyrie Skeleton Army
Tombstone Skeleton Army Firecracker Royal Delivery Fireball Valkyrie Goblin Giant
Arrows Valkyrie Firecracker Royal Delivery Fireball
Arrows Royal Delivery Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball Goblin Giant
Arrows Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Goblin Giant
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball Valkyrie
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Tombstone Fireball Skeleton Army
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Goblin Giant
Fireball Firecracker

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