My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Ram Rider
Giant Snowball
Royal Recruits Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Royal Recruits Guards
The Log
Firecracker Royal Recruits Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Royal Recruits Guards
Royal Delivery
Firecracker Royal Recruits Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Royal Recruits Guards
Lightning
Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Ram Rider Goblinstein Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider Mega Knight
Firecracker
Royal Recruits Ram Rider Mega Knight
Royal Recruits
Firecracker Ram Rider
Guards
The Log Ram Rider
The Log
Guards Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Royal Recruits Guards The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Ram Rider
Goblinstein

Defense Synergies 2 7

Arrows
Mega Knight
Firecracker
The Log Royal Recruits Guards Mega Knight
Royal Recruits
Firecracker The Log
Guards
Firecracker The Log
The Log
Firecracker Royal Recruits Guards Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Arrows Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log Ram Rider
Firecracker Royal Recruits The Log Ram Rider Mega Knight
Ram Rider Mega Knight Royal Recruits
Royal Recruits Firecracker Guards Ram Rider Mega Knight
Arrows Firecracker Royal Recruits The Log Mega Knight
Arrows The Log Firecracker Guards Mega Knight
Ram Rider Arrows Firecracker
Arrows Royal Recruits The Log Ram Rider Mega Knight
Royal Recruits
Guards Firecracker Royal Recruits Mega Knight
Guards Arrows Firecracker Royal Recruits The Log Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Royal Recruits Mega Knight Guards The Log Ram Rider
Mega Knight Arrows Firecracker Royal Recruits Guards The Log
Royal Recruits Ram Rider Mega Knight
Royal Recruits The Log Ram Rider Mega Knight
Mega Knight Arrows Firecracker Royal Recruits
Arrows Mega Knight Firecracker Royal Recruits Guards The Log Ram Rider
Arrows The Log Firecracker Royal Recruits Guards Ram Rider Mega Knight
Royal Recruits Ram Rider
Royal Recruits Mega Knight Arrows Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight
Arrows Firecracker The Log Mega Knight
Royal Recruits Guards Mega Knight The Log Ram Rider
Royal Recruits Guards Mega Knight The Log Ram Rider
Royal Recruits Guards Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Royal Recruits Guards Ram Rider
Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker The Log
Royal Recruits Guards
Mega Knight Royal Recruits Guards
Royal Recruits Mega Knight Arrows Guards The Log
Royal Recruits Mega Knight Guards Ram Rider
Royal Recruits Firecracker Mega Knight
Royal Recruits Guards Firecracker The Log
Arrows Mega Knight Firecracker Royal Recruits The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Guards
Firecracker Arrows Royal Recruits The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Guards
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Royal Recruits Guards
Arrows Firecracker Ram Rider
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Guards The Log
Firecracker
Firecracker Royal Recruits The Log Mega Knight
Firecracker Mega Knight

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