My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Musketeer
Zap
Firecracker
Barbarian Barrel
Firecracker Musketeer Goblin Cage Ice Wizard Magic Archer
The Log
Firecracker Musketeer Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Skeleton Dragons
Royal Delivery
Firecracker Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Ice Wizard Magic Archer
Fireball
Firecracker Skeleton Dragons Musketeer Goblin Cage Ice Wizard Magic Archer
Poison
Firecracker Skeleton Dragons Musketeer Goblin Cage Ice Wizard Magic Archer
Lightning
Skeleton Dragons Musketeer Goblin Cage Ice Wizard Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Skeleton Dragons Musketeer Goblin Cage Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Ice Wizard Skeleton Dragons

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Skeleton Dragons Goblin Cage P.E.K.K.A
Skeleton Dragons
Firecracker Goblin Cage P.E.K.K.A
Musketeer
Goblin Cage P.E.K.K.A
Goblin Cage
Firecracker Skeleton Dragons Musketeer Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Skeleton Dragons Musketeer Ice Wizard
Ice Wizard
P.E.K.K.A
Magic Archer
P.E.K.K.A Goblin Cage

Defense Synergies 1 15

Arrows
P.E.K.K.A Ice Wizard
Firecracker
Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Ice Wizard
Skeleton Dragons
Goblin Cage Firecracker Musketeer P.E.K.K.A Ice Wizard
Musketeer
Firecracker Skeleton Dragons Goblin Cage P.E.K.K.A
Goblin Cage
Skeleton Dragons Firecracker Musketeer Ice Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard
Ice Wizard
Arrows Firecracker Skeleton Dragons Goblin Cage P.E.K.K.A
Magic Archer
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Musketeer Goblin Cage Magic Archer
P.E.K.K.A Firecracker Skeleton Dragons Musketeer Goblin Cage Ice Wizard
Goblin Cage P.E.K.K.A Skeleton Dragons Musketeer Ice Wizard
Goblin Cage P.E.K.K.A Firecracker Skeleton Dragons Musketeer Ice Wizard
Arrows Firecracker Goblin Cage P.E.K.K.A
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Skeleton Dragons Musketeer Arrows Firecracker Goblin Cage Ice Wizard Magic Archer
Arrows Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer Goblin Cage Ice Wizard
Firecracker Musketeer Ice Wizard
Skeleton Dragons Ice Wizard Arrows Firecracker Musketeer Magic Archer
Arrows Skeleton Dragons Musketeer Firecracker Ice Wizard Magic Archer
Goblin Cage P.E.K.K.A Skeleton Dragons Musketeer Ice Wizard
Arrows Firecracker Skeleton Dragons Goblin Cage P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A
Arrows Firecracker Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A
Arrows Goblin Cage Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Arrows Goblin Cage Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
P.E.K.K.A Musketeer Goblin Cage
Skeleton Dragons Arrows Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage P.E.K.K.A
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
P.E.K.K.A Musketeer Goblin Cage Ice Wizard
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Firecracker Skeleton Dragons Magic Archer
P.E.K.K.A Skeleton Dragons Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Arrows Goblin Cage
P.E.K.K.A Goblin Cage
Firecracker Skeleton Dragons Musketeer Goblin Cage Magic Archer
Firecracker Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Goblin Cage P.E.K.K.A Ice Wizard Magic Archer
Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Skeleton Dragons Musketeer
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Arrows Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer
Arrows Firecracker Skeleton Dragons Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Ice Wizard Magic Archer
Arrows Firecracker Skeleton Dragons
Musketeer
Firecracker Arrows Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Magic Archer Arrows Firecracker Skeleton Dragons Musketeer
Arrows
Skeleton Dragons
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Magic Archer
Skeleton Dragons Musketeer Magic Archer
Arrows Skeleton Dragons
Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Firecracker Skeleton Dragons Ice Wizard Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Arrows Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Firecracker Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Ice Wizard Magic Archer
Arrows
Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows Firecracker Skeleton Dragons Musketeer Magic Archer
Arrows
Firecracker Skeleton Dragons Musketeer P.E.K.K.A
Firecracker Skeleton Dragons Musketeer Magic Archer
Firecracker Skeleton Dragons Musketeer Magic Archer
Firecracker Musketeer Magic Archer
P.E.K.K.A
Firecracker Skeleton Dragons

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