My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Tesla Goblin Barrel Dark Prince
The Log
Firecracker Hog Rider Goblin Barrel Dark Prince
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Dark Prince
Fireball
Firecracker Tesla Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Goblin Barrel Tesla Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Dark Prince Mega Knight
Firecracker
Hog Rider Goblin Barrel Dark Prince Mega Knight
Tesla
Hog Rider
Arrows Firecracker The Log Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Dark Prince Arrows Firecracker Hog Rider Mega Knight
Dark Prince
Goblin Barrel Arrows Firecracker Hog Rider
The Log
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Goblin Barrel The Log

Defense Synergies 3 8

Arrows
Mega Knight Tesla Dark Prince
Firecracker
The Log Tesla Dark Prince Mega Knight
Tesla
The Log Arrows Firecracker Dark Prince
Hog Rider
Goblin Barrel
Dark Prince
Arrows Firecracker Tesla The Log
The Log
Firecracker Tesla Dark Prince Mega Knight
Mega Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Firecracker Tesla Dark Prince The Log Mega Knight
Tesla Mega Knight Dark Prince
Tesla Firecracker Dark Prince Mega Knight
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows The Log Firecracker Tesla Dark Prince Mega Knight
Tesla Arrows Firecracker
Arrows Tesla The Log Mega Knight
Tesla
Firecracker Tesla Dark Prince Mega Knight
Arrows Firecracker Tesla Dark Prince The Log Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Dark Prince The Log
Mega Knight Arrows Firecracker Tesla Dark Prince The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Arrows Firecracker Dark Prince
Arrows Tesla Mega Knight Firecracker Dark Prince The Log
Arrows The Log Firecracker Tesla Dark Prince Mega Knight
Tesla
Dark Prince Mega Knight Arrows Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince
Arrows Firecracker Tesla The Log Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Tesla The Log
Tesla Dark Prince Mega Knight
Arrows Firecracker Tesla
Dark Prince Tesla
Mega Knight Tesla Dark Prince
Mega Knight Firecracker Dark Prince The Log
Tesla
Mega Knight Tesla Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Firecracker Dark Prince The Log
Arrows Mega Knight Firecracker Tesla Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Dark Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Dark Prince Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Mega Knight
Firecracker Mega Knight

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