My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Hog Rider Poison Electro Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Hog Rider

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A Monk
Tesla
Hog Rider
Arrows Firecracker Poison Electro Wizard
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Poison Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Hog Rider
Monk
Firecracker

Defense Synergies 0 10

Arrows
Tesla P.E.K.K.A Monk
Firecracker
Tesla P.E.K.K.A Electro Wizard
Tesla
Arrows Firecracker Poison Electro Wizard
Hog Rider
Poison
Tesla Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Poison P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
P.E.K.K.A Firecracker Tesla Electro Wizard Monk
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard Monk
Arrows Firecracker Poison P.E.K.K.A Monk
Arrows Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker Poison
Arrows Tesla Poison P.E.K.K.A Electro Wizard Monk
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard
Poison Electro Wizard Arrows Firecracker Tesla
Arrows Tesla Firecracker Poison Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Arrows Firecracker Tesla Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Monk Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Electro Wizard
Arrows Poison Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Arrows Firecracker Tesla Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker Tesla Monk
P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Monk
P.E.K.K.A Tesla
Arrows Firecracker Poison Tesla Electro Wizard Monk
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Poison Monk
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Monk Arrows Poison Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Firecracker Poison P.E.K.K.A Monk
Arrows Poison Firecracker Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Monk
Arrows Firecracker Poison Monk Electro Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Monk Firecracker
Poison Electro Wizard
Firecracker Poison Monk Arrows Electro Wizard
Poison Monk Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Monk Arrows Poison
Arrows Firecracker Poison Electro Wizard Monk
Arrows Firecracker Poison Monk
Poison Monk
Arrows Poison
Monk
Arrows Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Wizard Monk
Arrows Poison Monk
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard Monk
P.E.K.K.A
Arrows Firecracker Poison Monk
Electro Wizard
Poison Arrows Firecracker Electro Wizard Monk
Arrows
Poison Firecracker Electro Wizard
Arrows Firecracker Poison
Monk Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Monk

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