My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Firecracker
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Valkyrie Hog Rider Inferno Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Firecracker
Hog Rider Valkyrie Tornado Inferno Dragon
Valkyrie
Hog Rider Firecracker Tornado
Hog Rider
Arrows Firecracker Valkyrie Tornado Golden Knight
Tornado
Electro Giant Firecracker Valkyrie Hog Rider
Electro Giant
Tornado Golden Knight Inferno Dragon
Inferno Dragon
Firecracker Electro Giant
Golden Knight
Electro Giant Hog Rider

Defense Synergies 1 10

Arrows
Valkyrie Tornado Golden Knight
Firecracker
Valkyrie Tornado Golden Knight
Valkyrie
Firecracker Arrows Tornado
Hog Rider
Tornado
Arrows Firecracker Valkyrie Electro Giant Inferno Dragon
Electro Giant
Tornado Inferno Dragon Golden Knight
Inferno Dragon
Tornado Electro Giant
Golden Knight
Arrows Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Golden Knight
Inferno Dragon Firecracker Valkyrie
Tornado Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Valkyrie Tornado
Arrows Tornado Firecracker Valkyrie
Tornado Inferno Dragon Arrows Firecracker
Arrows Valkyrie Electro Giant Golden Knight
Inferno Dragon Tornado
Tornado Firecracker Valkyrie
Valkyrie Arrows Firecracker Tornado Electro Giant
Arrows Inferno Dragon Firecracker Tornado
Valkyrie
Valkyrie Arrows Firecracker Tornado Golden Knight
Inferno Dragon
Tornado Electro Giant Inferno Dragon
Arrows Firecracker Valkyrie Tornado
Arrows Firecracker Valkyrie Tornado Golden Knight
Arrows Valkyrie Tornado Firecracker Inferno Dragon
Tornado Inferno Dragon
Valkyrie Arrows Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant
Arrows Firecracker Valkyrie Inferno Dragon
Valkyrie Golden Knight
Valkyrie Tornado
Valkyrie Inferno Dragon
Arrows Firecracker Electro Giant Tornado
Valkyrie
Valkyrie Inferno Dragon
Firecracker Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Golden Knight
Arrows Valkyrie Tornado Electro Giant
Valkyrie Golden Knight
Firecracker Valkyrie Electro Giant
Electro Giant Firecracker Valkyrie Tornado Inferno Dragon Golden Knight
Arrows Valkyrie Firecracker Electro Giant Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Golden Knight
Arrows Firecracker Tornado Golden Knight
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Tornado
Firecracker Arrows Valkyrie Tornado Golden Knight
Arrows Firecracker Tornado
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Valkyrie Tornado Electro Giant Golden Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Valkyrie
Inferno Dragon
Arrows Firecracker Tornado Golden Knight
Arrows Tornado Golden Knight
Arrows Firecracker Tornado Golden Knight
Arrows Firecracker Tornado Electro Giant
Firecracker Electro Giant
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Tornado Electro Giant Golden Knight

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