My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Golem Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Fisherman Lumberjack
Zap
Firecracker Witch Fisherman
Barbarian Barrel
Firecracker Wizard Witch Lumberjack
The Log
Firecracker Witch Fisherman Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Fisherman Lumberjack
Fireball
Firecracker Wizard Witch Fisherman Lumberjack
Poison
Firecracker Wizard Witch Fisherman
Lightning
Wizard Witch Fisherman Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fisherman Lumberjack Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Fisherman

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack
Firecracker
Golem Fisherman Lumberjack
Wizard
Golem Lumberjack
Witch
Golem Lumberjack
Golem
Arrows Firecracker Wizard Witch The Log Lumberjack
The Log
Golem Fisherman Lumberjack
Fisherman
Firecracker The Log
Lumberjack
Arrows Firecracker Wizard Witch Golem The Log

Defense Synergies 1 10

Arrows
Lumberjack
Firecracker
The Log Fisherman Lumberjack
Wizard
The Log Lumberjack
Witch
The Log Fisherman Lumberjack
Golem
The Log
Firecracker Wizard Witch Fisherman Lumberjack
Fisherman
Firecracker Witch The Log
Lumberjack
Arrows Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Lumberjack Firecracker Witch The Log Fisherman
Witch Fisherman Lumberjack
Witch Lumberjack Firecracker Fisherman
Arrows Firecracker The Log Lumberjack
Arrows The Log Firecracker Lumberjack
Arrows Firecracker Wizard Witch
Arrows The Log
Witch Fisherman Lumberjack
Firecracker Fisherman Lumberjack
Witch Arrows Firecracker Wizard The Log Fisherman Lumberjack
Arrows Firecracker Wizard Witch
Lumberjack Wizard Witch The Log
Wizard Arrows Firecracker Witch The Log Lumberjack
Lumberjack
The Log Fisherman Lumberjack
Wizard Arrows Firecracker Witch Fisherman Lumberjack
Arrows Firecracker Wizard Witch The Log Fisherman Lumberjack
Arrows Wizard Witch The Log Firecracker Fisherman Lumberjack
Fisherman Lumberjack
Wizard Arrows Firecracker Witch The Log Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Fisherman
Arrows Firecracker Wizard The Log Fisherman Lumberjack
Lumberjack Witch The Log Fisherman
Lumberjack The Log Fisherman
Witch Fisherman Lumberjack
Arrows Firecracker Wizard Witch
Witch Lumberjack
Fisherman Lumberjack
Firecracker Witch The Log
Witch
Witch Lumberjack
Arrows The Log
Wizard Witch Lumberjack
Wizard Firecracker Witch
Witch Firecracker The Log Fisherman Lumberjack
Arrows Firecracker Wizard Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard Fisherman
Fisherman Lumberjack
Firecracker Arrows Wizard The Log Fisherman
Arrows Firecracker Wizard
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Fisherman
Arrows Firecracker Wizard The Log Fisherman
Arrows Firecracker Wizard Witch The Log
The Log
Arrows Wizard
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Wizard Witch
Witch Fisherman
Arrows Firecracker The Log Wizard Witch Fisherman
Arrows Wizard Witch The Log Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Wizard Lumberjack
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker Wizard
Fisherman

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